From the Editor's Desk
Video Game Industry Needs Change
Cordova, TN; February 7, in
the year of our Lord 2014--Family Friendly Gaming, the
industry leader in covering the family friendly video games is
addressing the change the video game industry needs. There is a
fundamental flaw at the core of the industry. A flaw that could
ultimately destroy the entire industry. Intelligent men and women
need to step up, and find ways to improve the problems we all face.
Last year (2013) was a horrible year for video game media. Numerous
gaming sites went out of business. Countless people lost their jobs.
Some may say that it was a correction. Ultimately it winds up
exposing a major weakness within the video game industry.
Video game developers, publishers, PR firms, and gaming media
outlets are all closely connected. Video game developers and
publishers pay PR firms to get exposure for their products in the
video game media. This comes in the form of editorial columns,
articles, news stories, updates, social media, videos, images,
previews, reviews, interviews, and more. Yes the gaming media
expends quite a few financial resources covering these products. The
PR firms rarely pay gaming media for all of this work. They rarely
pay for all of the money gaming media outlets spend on - in essence
advertising these products. All of this coverage equates into sales,
and money for the video game developers and publishers. Which in
turn allows them to continue to pay PR firms. Notice who gets left
out of the loop? Yes - video game media.
Gaming media outlets earn money from either their fan base, or from
advertisements. After making these companies thousands of dollars to
even millions of dollars it makes sense they would reinvest in the
gaming media outlets that made them money. Problem is, as the
economy continues to flounder many of these companies have made cuts
to their advertising. They are maximizing profits by taking the
gaming media outlet's work for granted. Let us follow that
selfishness to its final conclusion. Gaming media outlets go belly
up, and there is less coverage of the game developers and game
publishers products. That means less sales. It also means less money
for the PR firms. When companies sell less they are not able to pay
for their services going forward. What about charging the fan base?
Most gamers and families are used to getting their gaming
information for free. Plus I do not feel its right to hit the
families who are already suffering. The game developers and the game
publishers are the ones making the money. They are the ones who are
benefiting from all our hard work.
I have been analyzing this issue for over a year now. I have tried
different campaigns, concepts, educational events and more. One of
the biggest problems is most PR representatives expect gaming media
outlets to be their personal slave labor. This attitude needs to be
confronted, addressed, and changed. I talk to PR reps all the time,
and very few are aware of the fact that Family Friendly Gaming has
costs associated with making their companies money. Which is part of
the reason I am writing this Editor's Desk. There seems to be a wall
of separation between marketing and PR. I am really confused by
this. If 30% of our readers purchase a product we recommend, then
that company will make millions of dollars. It makes sense that
marketing would want to thank that gaming media outlet in a way that
allows coverage of future products to continue.
I know the major danger of gaming media outlets accepting money from
the game developers and game publishers. Will reviewers be too kind
on a large donor? Will the public lose faith in certain gaming media
outlets when they take money to continue operating? I know there are
some mad at IGN for taking money from EA. How else do you expect
them to continue operating? Thank you emails from PR firms, and
gamers do not pay for the server costs, electrical bills, salaries,
etc. Will the gamers start to pay gaming media outlets to continue
to operate? Won't paying gamers then want something in return? Maybe
a favorable review for their favorite game? The industry needs to
find a good balance, and to address this in a meaningful way. If
they don't then you can expect additional gaming media outlets to go
under. In the long run that hurts everyone. I hope this opened your
eyes to an important issue that needs to change.
God bless you and yours,
Paul Bury
Editor in Chief
Family Friendly Gaming