News
Midnight City Reveals Indie Games at PAX
EDISON, NJ -- August 29, in the year of our Lord 2013
-- Majesco Entertainment Company (NASDAQ: COOL), an innovative
provider of games for the mass market, announced today a newly
formed label, Midnight City. The newly formed division will
focus on the ever-growing independent games market while
offering support to independent developers shipping products on
digital distribution platforms like Xbox Live Arcade,
PlayStation Network, and PC downloadable sites. Midnight City
also announced the hiring of two key video game industry
veterans to lead the newly formed division, Casey Lynch, former
Editor-in-Chief of IGN, and Doug Kennedy, former President and
CEO of Reverb Communications and Reverb Publishing. No one from
Family Friendly Gaming was included. Midnight City announced an
initial lineup of family friendly games (detailed below), which
it will show off at PAX Prime in Seattle, WA from August 30 -
September 2, 2013.
“Having been front and center watching the tidal wave of
independent games coming through IGN, Majesco’s move to get
behind these games truly speaks to the commitment they are
making to the independent development community,” stated Lynch,
Midnight City’s VP of publishing. “Over the years we have seen
tons of really great games coming from smaller independent
studios and our vision at Midnight City is to offer these games
and development teams a wide range of services and support.
We’re here to help with everything from first-party relations,
QA, promotion and community building and to put a spotlight on
the titles while freeing the development teams to focus 100% of
their energy on building the best games possible.”
Midnight City’s initial roster of games slated for digital
distribution include:
The Bridge (Ty Taylor)– A 2D logic puzzle game
that will compel you to reevaluate your preconceptions of
physics and perspective, The Bridge is Isaac Newton meets M. C.
Escher. Manipulate gravity to redefine the ceiling as the floor
while venturing through impossible architecture set in
beautifully hand-drawn art in the style of a black-and-white
lithograph. This excellent game design, in unison with fantastic
visuals and an immersive environment, has garnered The Bridge
more than a dozen wins and many more nominations from
international independent game competitions, while The Bridge
continues to earn more praise and attention from fans and the
games media alike.
Krautscape (Mario von Rickenbach)– With
boutique elevated racing action and impossible bird-like flying
cars, Krautscape subverts competitive multiplayer racing by
allowing the leading player to actively determine the course and
direction of the track - which generates as you play - while the
chasing players can take aerial shortcuts by flying off the
track to overcome obstacles. But the track is needed to score
and to gain speed – the vehicles don't have any thrusters to
accelerate while flying. Three unique multiplayer game modes
support nonlinear gameplay and intelligent movement over forcing
you to drive perfectly.
Organic Panic (Last Limb)– In a world of
gushing liquids and destructible physics, can you survive the
ultimate food fight? Organic Panic is a co-op action bash'em-up
platformer served with a healthy side of puzzles. Help a small
band of Fruit and Veggie hero's armed with magical powers save
the world from the Meats and Cheeses with a revolutionary
physics engine that lets you break everything, with completely
destructible levels and advanced liquids, allowing you to go
crazy flooding entire levels with water, lava or acid.
High Strangeness (Barnyard Intelligence Games)–
Inspired by your favorite RPG and action-adventure games of
yesteryear, High Strangeness is a hybrid of 8 and 16 bit – it’s
a 12 bit adventure! The game's core ability allows players to
switch between 8 and 16 bit worlds and use the generational
differences to solve puzzles and explore the universe.
Throughout the game your pixel art perspective of the world will
be interrupted by visions of watercolor illustrations that shed
light on your mysterious surroundings. A hearty chiptune
soundtrack by Dino Lionetti and Rich Vreeland backs up the
aesthetic of the world and sets the mood for some truly strange
happenings.
Super Rad Raygun: The Lost Levels (Tru Fun
Entertainment) - It is the year 198X. Big hair is hot, and the
war with the Soviets is colder than a refreshing glass of New
Coke. RAD RAYGUN must travel the world fighting communist
robots, and save the 1980's by shooting his way through the
decade in a totally fresh, expanded version of the original
XBLIG game. SUPER RAD RAYGUN: THE LOST LEVELS pits Rad against a
whole new wave of deadly enemies and locations - from the
Communist strongholds of the Far East to strategically
insignificant islands off the South American coast. But chill
out, because Rad has gnarly new weapons, upgrades, and a
revamped gameplay engine to help him out. Ultra sharp 144p
resolution graphics and 4 unique shades of monochrome off-green
bring Super Rad Raygun to life, as only 80's mobile technology
can.
Grapple (Tuesday Society Games) – Nothing can
stop you in GRAPPLE. Go where you please in this 3D platformer
that takes traditional design to the next level. As a ball of
goo, extend your arm to swing anywhere. Remember how great
swinging through Spider-Man 2 felt on the Xbox 1 (note: not Xbox
One)? Grapple feels EVEN BETTER! Combine swinging with your
ability to travel on any surface or at any angle, and no
obstacle can stand in your way. Challenging levels test your
skill to move through progressively more complex puzzles. Find
out just how far you can Grapple.