News
Sony unveils Playstation 4
NEW YORK, Feb. 20, in the
year of our Lord 2013-- NEW YORK, Feb. 20, in the year
of our Lord 2013 /PRNewswire/ -- Sony Computer Entertainment
Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next
generation computer entertainment system that redefines rich and
immersive gameplay with powerful graphics and speed, intelligent
personalization, deeply integrated social capabilities, and
innovative second-screen features. Combined with
PlayStation®Network with cloud technology, PS4 offers an
expansive gaming ecosystem that is centered on gamers, enabling
them to play when, where and how they want. PS4 will be
available this Christmas season.
Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best
games and the most immersive experiences reach PlayStation
gamers. PS4 accomplishes this by enabling the greatest game
developers in the world to unlock their creativity and push the
boundaries of play through a system that is tuned specifically
to their needs.
PS4 also fluidly connects players to the larger world of
experiences offered by PlayStation, across the console and
mobile spaces, and PlayStation® Network (PSN).
The PS4 system architecture is distinguished by its high
performance and ease of development. PS4 is centered around a
powerful custom chip that contains eight x86-64 cores and a
state of the art graphics processor.
The Graphics Processing Unit (GPU) has been enhanced in a number
of ways, principally to allow for easier use of the GPU for
general purpose computing (GPGPU) such as physics simulation.
The GPU contains a unified array of 18 compute units, which
collectively generate 1.84 Teraflops of processing power that
can freely be applied to graphics, simulation tasks, or some
mixture of the two.
PS4 is equipped with 8 GB of unified system memory, easing game
creation and increasing the richness of content achievable on
the platform. GDDR5 is used for this memory, giving the system
176 GB/second of bandwidth and providing a further boost to
graphics performance.
The end result for gamers is new games with rich, high-fidelity
graphics and deeply immersive experiences that shatter
expectations.
Shared Game Experiences
Social interaction is central to PS4 experiences, so new
features were built into the actual foundation of the system's
hardware architecture. PS4 provides dedicated, "always on" video
compression and decompression systems that enables seamless
uploading of gameplay. For the first time ever, gamers can share
their epic triumphs with the press of a button. Gamers simply
hit the "SHARE button" on the controller, scan through the last
few minutes of gameplay, tag it and return to the game—the video
uploads as the gamer plays. Gamers can share their images and
videos to their friends on social networking services such as
Facebook.
PS4 also enhances social spectating by enabling gamers to
broadcast their gameplay in real-time to friends using live
internet streaming services such as Ustream. During live
broadcasts, friends can make comments on the streamed gameplay
and, if a gamer gets stuck on a challenging level, friends can
also join the game in completely new ways. For example, friends
can offer health potions or special weapons when a player needs
them most during actual gameplay.
Furthermore, users can connect their Facebook account with Sony
Entertainment Network account. Through PS4, users are able to
deepen their connections through co-op play or "cross-game
chat".
PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS
Vita), smartphones and tablets, to wrap gamers in their favorite
content wherever they are. A key feature enabled by second
screens is "Remote Play" and PS4 fully unlocks its potential by
making PS Vita the ultimate companion device. With PS Vita,
gamers will be able to seamlessly pull PS4 titles from their
living room TVs and play them on PS Vita's beautiful 5-inch
display and intuitive dual analog sticks over Wi-Fi networks*1.
It is SCEI's long-term vision is to make most PS4 titles
playable on PS Vita*2.
A new application from SCE called "PlayStation®App" will enable
iPhone, iPad, and AndroidTM based smartphones and tablets*3 to
become second screens. Once installed on these devices, users
can, for example, see maps on their second screens when playing
an adventure game, purchase PS4 games while away from home and
download it directly to the console at home, or remotely watch
other gamers playing on their devices.
Immediate Gameplay
PS4 radically reduces the lag time between players and their
content. PS4 features "suspend mode" which keeps the system in a
low power state while preserving the game session. The time it
takes today to boot a console and load a saved game will be a
thing of the past. With PS4, gamers just hit the power button
again and are promptly back playing the game at the exact point
where they left off. Additionally, users can boot a variety of
applications including a web browser when playing a game on PS4.
PS4 also enables games to be downloaded or updated in the
background, or even in stand-by mode. The system takes it one
step further by making digital titles playable as they are being
downloaded. When a player purchases a game, PS4 downloads just a
fraction of the data so gamers can start playing immediately,
and the rest is downloaded in the background during actual
gameplay.
Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over
game-related information shared by friends, view friends'
gameplay with ease, or obtain information of recommended
content, including games, TV shows and movies. The long-term
goal of PS4 is to reduce download times of digital titles to
zero: if the system knows enough about a player to predict the
next game they will purchase, then that game can be loaded and
ready to go before they even click the "buy" button. PS4 will
further enrich users' entertainment experiences, by meeting
their potential needs.
Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network
service for PlayStation users, now operates in 67 countries and
regions*4 around the world with the total number of downloaded
content of more than 2.8 billion*5. In addition to a variety of
games available in PlayStation®Store, PS4 users will be able to
enjoy a variety of services offered by PSN, such as Sony
Corporation's Music Unlimited, a cloud-based music subscription
service and Video Unlimited, a premium video service, as well as
various content distribution services.
By combining PlayStation Network with Gaikai Inc's cloud
technology, it is SCE's goal to make free exploration possible
for various games. In the future, when a gamer sees a title of
interest in PlayStation Store, they can immediately start
playing a portion of the actual game — not a stripped down
version of the game. With Gaikai and PlayStation Store, gamers
will be able to experience appealing games and only pay for the
games they actually love. PlayStation Network and the cloud will
offer additional value to PlayStation gamers. SCE is exploring
unique opportunities enabled by cloud technology with the
long-term vision of making PlayStation libraries including an
incredible catalog of more than 3000 PS3 titles*6 that is
unmatched in the industry, mostly ubiquitous on PS4.
SCE will announce new details of PS4 and its robust lineup of
games from 3rd party developers and publishers, the independent
gaming community and SCE Worldwide Studios, as well as further
enhancements to the entire PlayStation ecosystem between now and
the Christmas 2013 launch.
*1 Depending on network environment or titles, users may not be
able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4
Eye ).
*3 Depending on the version of OS or other conditions, users
cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.
Main Processor |
Single-chip custom processor CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine |
Memory |
GDDR5 8GB |
Hard Disk Drive |
Built-in |
Optical Drive (read only) |
BD 6xCAV DVD 8xCAV |
I/O |
Super-Speed USB (USB 3.0) 、AUX |
Communication |
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 b/g/n Bluetooth® 2.1 (EDR) |
AV output |
HDMI Analog-AV out Digital Output (optical) |
*Specifications are subject to change without notice.