News
Costume Quest 2 and Gone Home Announced for Consoles
Edison, NJ – March 10, in the year of our Lord 2014
– Midnight City, indie label of Majesco Entertainment Company
(NASDAQ: COOL), an innovative provider of games for the mass
market, has joined forces with two of the most well-known names
in indie games. First up, Midnight City will publish Double Fine
Productions’ first big sequel, Costume Quest 2, coming to PC and
consoles. Next, Midnight City will bring The Fullbright
Company’s award-winning Gone Home to consoles. Both titles are
slated for digital release later this year.
In Double Fine’s triumphant return to Auburn Pines, our
candy-crazed crusaders Wren and Reynold must once again protect
Halloween from untold horrors, and grown-ups! Your favorite
trick-or-treaters will come armed with a new batch of costumes
they wear to transform into giant super powered fantasy
Hallowarriors. Yeah, we totally just made that up. Fans of the
original can look forward to a sweet upgraded battle system and
a story that is unmistakably Double Fine.
The Fullbright Company’s runaway hit Gone Home is making the
highly-anticipated move to console, bringing the explorative
Greenbriar family experience to a whole new audience. Heralded
as one of the best games of 2013, Gone Home extends an
invitation into an ordinary family’s mysterious past as a young
woman who discovers an empty house that's much more than it
seems.
"For the last couple of years," said Tim Schafer, Creative
Director of Double Fine Productions, "Whenever Halloween came
around, I felt like something was missing. No matter how many
pumpkins I carved, apples I bobbed, or candy I ate, it just
couldn't fill the big spooky hole inside of me. But then I
realized what was missing: I needed more Costume Quest. And
also, I really wanted a T-Shirt with glowing skulls on it."
"Ever since we released Gone Home on PC, we've had people asking
us-- 'When's it coming to console?,” said Steve Gaynor, writer,
designer and co-founder of The Fullbright Company. "We've been
looking and looking for the right partner to help us, and
finally after much searching, Midnight City fit the bill. They
have a great understanding of what an indie needs, how to get
the word out about the game, and help us get the best versions
of the game possible to all those players that have been waiting
patiently to experience Gone Home in their living rooms. Viva la
Midnight City!"
“It’s not every day that you’re able to work with talent like
Double Fine and The Fullbright Company,” said Casey Lynch, VP of
Publishing at Midnight City. “The opportunity to partner with
one of the most beloved, well-established studios in the indie
scene along with one of the most brilliant teams in development
represents a sea change for games publishing. We’re moving into
a brand new middle that’s taking shape in the widening gap
between word of mouth indie and triple A.”