News
Iceberg Announces Starship Corporation
Haarlem, the Netherlands – April 30, in the year of our
Lord 2014 – Publisher Iceberg Interactive, destination
publisher for sci-fi themed PC games, is proud to announce the
signing of Starship Corporation, a real-time strategy game
embracing ship building, design and trade. In development at
German developer Coronado Games, Starship Corporation was
Green-lit by the Steam community and is now ramping up for a
Steam Early Access launch in fall 2014.
Starship Corporation is a real-time strategy game that boils
down to four core elements: Ship Design, Crew and AI Tactics,
Ship Building, and Trade. Players create the layout for
Spaceships and Planetary Installations with multiple decks
within the boundaries of existing fuselages, choose between
(currently) 50 Room types in six categories, and then send their
creation on a series of missions to test the crew’s reaction to
emergencies and the ships combat capabilities. The success of
these missions determines the ship’s rating, important for a
good price on the market or the ship’s performance in your own
fleet.
Fascinated by science fiction worlds, CEO and founder of
Coronado Games David Murent set out to create a game where the
player is able to design an entire spaceship, with the level
editor as an important part of the game. In Starship
Corporation, the player is in control of every part of ship
creation, with up to five decks and more than 50 different
rooms.
"I am very happy to announce our partnership with Iceberg
Interactive for the marketing and publishing of Starship
Corporation,” said Murent. “I believe their experience,
especially with great space strategy titles, will be a huge
boost to the final quality of the game. Their marketing and
localization expertise will encourage many more players to take
part in the game experience, creating even more game content and
more fun for everyone!"
Starship Corporation game features include:
SHIP DESIGN: Players construct the layout for Spaceships and
Planetary Installations with multiple decks within the
boundaries of existing fuselages.
CREW MANAGEMENT: Gamers will hire the best pilots, technicians,
soldiers and medics to run their ships, train them and the
ship’s A.I. for maximum performance during standard operation,
emergencies or hostile encounters.
SHIPYARDS: Hardcore gamers will build designs for their own
fleet or for a number of clients with different requirements.
TRADE: Buy or sell used (or captured) ships, set up trade routes
or arm warring parties.
CONFLICT: Use any means to become a powerful intergalactic
corporation.