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News

Might and Delight Announces Shelter 2

 

Face the vast, harsh wilderness as a mother Lynx and her cubs

Stockholm, Sweden - March 31st, in the year of our Lord 2014 –Stockholm based developer Might and Delight are pleased to announce Shelter 2, a spiritual sequel to their artistic adventure game Shelter. The game, which puts players in the role of a lone lynx mother in a vast open world, will be released on Steam, GOG, and other digital platforms in the fall of 2014.

"The essence of Shelter as a concept is keeping your family alive. But we have decided to let the animal itself set the pace and character of the gameplay. The badger translated into a slow and linear journey - with the lynx however, Shelter 2 will become a much more forceful experience, where improving your techniques for hunting prey takes a much bigger role." says Anders Westin, CEO of Might and Delight.

Portrait of a Lynx

The game follows the life cycle of a mother lynx, starting as a pregnant animal preparing her den for the coming litter, giving birth, and continuing in to a journey of parenthood where nurturing her cubs is paramount for survival. Shelter 2 includes more elaborate gameplay features than its predecessor, such as stamina, different types of movements, jumps and a variety of prey to kill. Besides hunting there are several maternal features such as calling the cubs closer, making sure they drink water from rivers and lifting and carrying your cubs from harm’s way.

"We are basing the game features on the lynx´s life and behavior. That aspect makes Shelter 2 closer to realism, and oddly enough more gamey at the same time. To simply roam the world finding prey to hunt is thrilling in itself. That´s something we wanted to bring in to Shelter before, and it’s fantastic to see it come to life now" added Anders Westin

A vast wilderness awaits

Players of Shelter 2 set out to explore huge open territories from a safe haven - the den. A central place in the world where the lynx can always return to, either to gather strength, or to place bone trophies and other pickups such as rare plants and leafs. In addition, environments in Shelter 2 are much bigger and allow a lot more freedom than ever before, allowing players to replay the game and find favorite spots to return to.

Similar to its predecessor, Shelter 2 will create a certain abstract mood via the unique imagery and sounds. The music is once again presented by Retro Family, awarded for their work on the Pid Soundtrack, and the visuals have been reinvented by adding dense atmosphere and lighting to the patterned graphical art-style.

"The beauty of nature goes hand in hand with its unforgiving rawness. That is central in Shelter 2, and one of the reasons we chose to make a game about a Lynx. They are in middle of the food chain, and there are far more vicious things out on the cold tundra...” says Anders Westin.

 

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