News
Paradox Interactive Breaks Ground on Cities Skylines
COLOGNE, GERMANY — August 14, in the year of our Lord
2014 — Paradox Interactive revealed at Gamescom today
an all-new city-building simulation game, Cities: Skylines,
which will be coming to Windows, Mac, and Linux PCs in 2015.
Developed by Colossal Order, the simulation virtuosos behind the
Cities in Motion series, Cities: Skylines pulls players out of
the public transportation offices and grants them the power of
true urban planning and development. From zoning to building,
from utilities to beautification, and from taxation to outreach,
players of Cities: Skylines will have total control in endless
sandbox gameplay across massive maps – all with extensive
built-in mod support.
Paradox and Colossal Order invite players to create the cities
of their dreams in Cities: Skylines, a massive city simulator
from the creators of the Cities in Motion series. Vast backdrops
and maps provide players with countless ways to improve and
expand their cities, building from humble beginnings up to
beautiful, cloud-hugging structures and unique architectural
marvels.
Cities: Skylines will Feature:
• Designed to Impress: Massive map sizes and deep, detailed
design controls allow players to construct the cities of their
dreams, running everything from road building and zoning to
public services and taxation – and, yes, public transportation
• Policy and Progress: Set a series of civic policies to guide
the city’s growth; fine-tune the placement and direction of
local districts
• Local Beautification: Admire the vastness of your city in a
polished visual style and manage a living, breathing city, all
the way down to realistic water flow in the irrigation systems
• The Sky is Not the Limit: Strive to build up a city towards
jaw-dropping endgame “wonders,” and then go beyond what is
possible with built-in game modding tools