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News

Space Engineers Announced Exclusively for Xbox One

 

  

PRAGUE (August 12, in the year of our Lord 2014) – Independent developer Keen Software House has announced that their space-based sandbox game, Space Engineers, which has become a viral hit on PC via Steam Early Access, will be released for Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program. The game will be exclusive on Xbox One for twelve months and will retain its trademark open-ended creative and survival gameplay.

Space Engineers offers a robust platform for creative gamers to build and maintain space stations and ships in a single or multi-player environment. Offering both Survival and Creative modes, as well as resource management, multiplayer, and even combat, the limits of what can be built and played are only bound by the player’s own creativity.

“We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” said Marek Rosa, CEO and Founder, Keen Software House. “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”

ABOUT SPACE ENGINEERS
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players are placed in an asteroid field to build and pilot space ships and space stations and create the outer space world of their dreams. Players can gather resources from neighboring asteroids, build complex machineries and weaponry, or construct massive space vessels. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.

Space Engineers utilizes Keen Software House’s proprietary VRAGE 2.0 engine, which offers a realistic volumetric-based physics environment. All objects can be assembled, disassembled, damaged and destroyed.

 

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