News
Super Mega Bob Bounces into Beta
JANUARY 15TH, in the year of our Lord 2014:
Jenito Games, USA – Super Mega Bob Beta 0.1 Released!
Dear brothers and sisters of the earth, the Bobocalypse is upon
us! Super Mega Bob Beta is out with colorfully delicious 16-bit
graphics, bodacious enemies, over two-dozen Bobtastic upgrades,
and one wickedly devilish boss battle!
THE GAME
Super Mega Bob is an indie retro 2D shooter influenced by a
childhood of gaming classics like Mega Man, Legend of Zelda,
Adventures of Lolo, Kirby, and Jetpack. The game also sports
modern gaming concepts from titles like The Binding of Isaac and
Diablo III. Here are some highlights of what you’ll see in the
Beta:
Rendered in beautiful 16-bit style artwork, the game features
gorgeous lighting and a day/night cycle that keeps the gameplay
fresh and colorful.
2D shooting the way it should be: loads of baddies in each level
who show absolutely no mercy. This is old-school as it should
be. . . HARD.
A balanced upgrade system that keeps gameplay fresh and relaxing
while still remaining just as challenging
12 game levels, 8 unique enemy types, 30 upgrades, and one
awesome boss battle!
Solid sound effects and music that add that final “mesh” factor
to the game
AS INDIE AS IT GETS
My name is Daniel Hall, and I run Jenito Games. I’ve wanted to
develop games since I was nine, and have worked seriously in the
indie game market for the last five years of my life. As a
one-man indie game studio, I’m involved in every step of making
a game like Super Mega Bob. From the planning to the artwork to
the coding to the sound, Super Mega Bob is truly a reflection of
my dreams, my love for games, and my early childhood exposure to
gaming classics.