News
Clockwork Announced
Sydney, Australia - February 24, in the year of our Lord
2015 - Gamesoft, a brand new Australian development
studio based in Sydney, today announces its debut game,
Clockwork, published by Appsquare. A beautiful, atmospheric 2D
platform adventure, Clockwork promises a touching, melancholy
narrative experience supported by challenging time-manipulation
puzzles.
Says Vishal Gumber, CEO of Gamesoft, "Tucked away in the busy
lanes of Sydney's oldest suburb, the talented team at Gamesoft
has worked tirelessly for the last eight months on this
mind-boggling game.
"Clockwork is by no means an indie game, even though it is
Gamesoft's debut. Our young team is ready to take on the best of
AAA when Clockwork releases later this year."
Clockwork is set in the great mechanical city of Watchtower,
where the last survivors of a great plague have found shelter
within metal walls and metal bodies. Watchtower is divided by
poverty and technology; the glittering spires of its upper tiers
towering over the thrumming power plants and smoking factories
of the industrial slums.
Players control a young boy named Atto who, thanks to his
clockwork companion Milli, is able to duplicate himself and slip
through time in order to overcome the obstacles heading his way.
Says Daniel McMahon, Clockwork's lead writer, "Clockwork is a
story about unlikely friends coming together to try and fix an
imperfect world in a time-bending puzzle-platforming adventure
story. We want to ask players the question: What if you could go
back in time, to before everything changed?"
Planned for a digital release on PC, Xbox One, PlayStation 4 and
mobile platforms, Clockwork will launch later this year. No word
on a physical copy of this game at this time.