News
Newfort Studios Launches Plight
ROCHESTER, NY: April 12, in the year of our Lord 2016
– NewFort Studios, an indie game development studio focused on
delivering rich and rewarding game experiences, today announced
the launch of the studio’s first commercial game, Plight. Plight
is an immersive puzzle adventure designed to stretch the
imagination of players, pushing them to problem solve and think
in new ways with every challenge. Currently released for iOS and
Android mobile devices with other platforms potentially in the
works, Plight is available in the Apple App Store and on Google
Play for $2.99.
Plight is the work of NewFort Studios, a team of four friends
that first met while working together as students of the
Rochester Institute of Technology’s Game Design and Development
program; a program ranked as one of the country’s top game
development programs by the Princeton Review.
“After working on our first project together, we realized we
really worked well together as a team and collaborated on many
subsequent projects throughout our classes,” said James Castle,
NewFort’s lead designer. “We all grew up playing and loving
games, sharing that passion and a commitment to create
innovative and entertaining games to share with other people who
love games, so we formed NewFort Studios.”
The result is Plight, a game that’s deceptively simple, with an
intuitive play mechanic that guides players as they go, yet
deeply challenging in its puzzle design. Plunged into darkness,
players must re-energize and light the world to make it
inhabitable again. To succeed they will learn to manipulate
energy pylons scattered throughout the world using tools and
techniques as beam creation, refraction, splitters,
teleportation and more through 90 hand-crafted levels. Nine
additional ‘secret’ challenges add a deeper layer of game play
and replay value, as players work to master completed levels.
Plight Features Include:
· immersive environments and three unique areas to explore;
· 90+ handcrafted levels;
· nine hidden ‘secret’ levels;
· a rating or rewards system that challenges players to master
each level, adding replay value;
· new challenges at every turn.
“Our goal with Plight is to inspire people to become better
thinkers and explorers through its immersive gameplay; to have
fun with Plight’s easy-to-pick-up play mechanics, but be
compelled to delve deeper and master it,” continued Castle.
“Right now, just starting out, we have the luxury of being able
to try a variety of things and really focus on core game design.
We hope players will enjoy and find value in the end result.”
Plight is now available for $2.99 for iPhone, iPad and Android
devices. The game is also listed on Steam’s Greenlight program
in the hopes of releasing a PC version. No word on a physical
copy version of this game at this time. Families are required to
pay Internet usage fees to download this game.