News
Nordic Games Reincorporates to THQ Nordic
VIENNA, Austria (Aug. 12, in the year of our Lord
2016) – This is not your standard press release.
Instead, we would like to make this corporate statement
regarding our company Nordic Games reincorporating to THQ
Nordic.
Obligatory Flashback Part:
It all started out in Sweden in 2008 as a mini-venture to
self-publish such illustrious titles like Dance Party Club Hits,
Kart Racer and Truck Racer (just to name a few) on PlayStation 2
and Nintendo Wii. The following year, we landed We Sing, a
million-plus selling karaoke franchise for Nintendo Wii. In
2011, with our first of many acquisitions to come, Nordic Games
began its transformation from small scale, two-platform games
publisher to a multi-platform, multi-genre global player.
One could say the most defining moment for our company happened
in 2013, grabbing headlines. Funny enough, back then, this was
so true. Until that point, we had been a low profile publisher,
and all of a sudden we found ourselves in the international
gaming media spotlight. We knew then, with great certainty, that
we’d just made the best deal in our company´s history.
Nordic Games By The Numbers:
Since our formation in 2008, we proudly look back on 8 years of
continuous growth on all (!) aspects of our business, not just
the bottom-line. During that time, 16 individual IPs and
franchise acquisitions were concluded, resulting in a catalogue
of more than 250 actively sold games, over 60 trademarks,
hundreds of web domains and a few patents for hardware and
software.
61 game development projects were initiated and have launched,
and most importantly, we have created 82 jobs (if you include
external development teams this number amounts to 325) and pride
ourselves on our very, very, very low staff fluctuation, which
basically amounts to zero.
Two development studios were setup – one located in Phoenix,
Arizona (let’s hope Donald Trump reads this), the other one in
Munich, Germany, and we have managed to grow our group wide team
size from 2 in 2008 to 84 team members today.
Introducing THQ Nordic (the KISS part):
Whilst we take great pride in our Swedish roots and accomplished
a great deal under the Nordic Games masthead, we decided it was
time to incorporate the THQ name. Those key brands will continue
to shape our business in a meaningful way going forward, and THQ
Nordic represents a core approach of doing much more than
“owning” a highly competitive portfolio of IPs. We cherish them,
and align them with the very best development resources to
expand upon them with the level of experience that communities
and established fan bases expect and deserve. Side note -
another upside to this whole rebrand thing is we don’t get asked
about the Nordic Game parties at Gamescom anymore – it was the
other guys who threw them.
With this rebrand we are entering the next phase in our
company’s development.
As of now we have 23 game projects in development, 13 thereof
have not yet been publicly announced, but are sure to be in the
next months. Needless to say, the majority of these projects are
based on former THQ owned IPs and franchises. It is unknown how
many of these projects are family friendly.
As far as the logo design is concerned, Lars Wingefors, founder
and owner of THQ Nordic (formerly known as Nordic Games) would
like to say this:
“As for the new logo design, we literally stumbled across it
when browsing some art files, after we bought the THQ trademark
and figured: why not? We hope the reception from our partners is
less ambivalent but we’re OK either way. We invite you to our
Gamescom booth to play our games and see the logo in large-scale
format.”