News
Quality Taking a Dip
Cordova, TN; August 29, in the year of our Lord 2016--Family
Friendly Gaming, the industry leader in covering the family
friendly video games is addressing a concerning issue and
disturbing trend within the video game industry. What is this
trend? Is it the discrimination against Christians? Is it the
rise of the macabre and morbid video games? Is it the lack of
good games for kids? Those are all very important issues, and
very important disturbing trends. This article is going to be
about quality taking a dip in recent video games. At least at
the exact point in time when the new games and the new systems
are released. Some of ya’ll out there may disagree. Some people
are just disagreeable and negative so there will always be
someone who disagrees.
Every time I turn around I am hearing about some update. Nine
times out of ten those updates are corrections to mistakes
found. Now why would there be a Day One update to a game just
released? Shouldn’t the gaming company include that in the final
product? It seems silly to me to hear they have to launch an
update to fix some stuff when the product is first released. The
Wii U is a great example of this. Nintendo should have fixed the
units before putting them on sale. Families had to pay the
Internet fees for the five gig download. Nintendo was very
inconsiderate to families and gamers. There is also the time it
took for such a massive download. Then we have the issue of the
lack of excitement, since gamers could not immediately get into
their new system. Nintendo is not the only company to stumble
here.
There are numerous other companies guilty of this. EA, Sega,
Atlus USA, Konami, 2K Games, Microsoft, Sony, and many more are
all culprits in this. The level of impatience and instant
gratification is one of the reasons we are seeing a dip in
quality. Some might argue that the constant and continuous
updating is actually improving quality. I mean glitches in retro
games cannot be fixed. I understand this argument. What happened
to get it right the first time? There are plenty of retro games
that were much higher quality products than games now-a-days.
Back in the day these companies paid QC teams to check the
quality of their games. Now gamers are expect to pay for the
privilege of being an unpaid QC analyst. The lack of payment
might be why we are seeing the quality drop. What do you think?
Agree? Disagree? Have an idea about how quality can be improved
in the video games? I did not even go into the issue of rehashed
material being reused in games over and over again. It is like
companies are barely trying.
God bless,
Paul Bury
Family Friendly Gaming