News
League of War VR Arena Launches on PS4 VR
November 7, in the year of our Lord 2017 –
The battle for living room domination begins! MunkyFun, a San
Francisco-based independent game developer, today announced it
has launched League of War: VR Arena, a new arena-based arcade
wargame based on its highly successful League of War strategy
game franchise, exclusively on PlayStation®VR. Priced at $19.99
and available now on the PlayStation®Store, the game features
quick, visceral 1v1 battles against AI or human opponents. The
game’s head-to-head mode has a unique twist: the VR player will
engage in strategic combat against a non-VR opponent playing on
the Social Screen in the same room.
“League of War: VR Arena gives players two great ways to engage
in strategic, tabletop-style combat commanded by virtual
generals: as a single player game in Campaign mode, and in
head-to-head Arcade battles with a human opponent on the couch
next to you via innovative use of the Social Screen,” said Nick
Pavis, CEO and Co-founder of MunkyFun, Inc. “Player feedback has
been tremendous with VR players and Social Screen players both
having a great time.”
In League of War: VR Arena, players will attempt to lead their
side to victory by virtually placing and aiming units on a
tabletop-style arena battlefield in fast-paced, action-packed
contests. The goal is to destroy the opposing army’s towers and
base. Each Commander in the game earns squad units as they
progress through their individual story mode, with a squad being
comprised of Infantry, Tanks, Recon, Choppers and Artillery,
each of which occupies one of five spawn pads. These spawn pads
generate units if they are part of your squad. Each unit
requires time and energy to build, with more powerful units
requiring more energy and taking longer to charge up.
The game features both a single player Campaign mode and an
Arcade mode where players face off head-to-head using the PS VR
headset and the Social Screen as they each marshal their armies.
VR players will grab a unit with a Move controller and place it
on the battlefield where they want to attack the opponent, while
the Social Screen player uses a DualShock®4 controller to select
units that are ready to deploy, which are then automatically
launched. This dynamic balances the Social Screen player’s speed
against the VR player’s precise aiming via the VR interface.
Regardless of whether the opponent is human or an AI hologram,
the game thrives on a simple to play, difficult to master
mantra. Should you wait for a powerful tank to charge, or
immediately attack with an inexpensive recon unit that can
distract the enemy while you prepare your big move? Should you
deploy a helicopter to attack infantry, or wait to pair it with
artillery for a more effective combo attack? Make your decisions
wisely to become a dominant tabletop general in League of War:
VR Arena!
Developed and published by MunkyFun, League of War: VR Arena is
available for PlayStation®VR via the PlayStation®Store, with a
list price of $19.99 (€23.99 and £18.99). This game is rated “T
for Teen” by the ESRB. (PEGI 12 in Europe.)
No word on a physical copy version of this game at this time.
Families are required to pay for Internet usage fees to download
this game. For more information click
here.
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