Beyond the Realm Exploring the Unique World of Final Fantasy XIV and Its Enduring Appeal
Let's see what exactly Final Fantasy XIV is praised for, what it can teach you, and what impressions you may have after 100 hours of play, which is certainly not enough for an MMO, but still millions of people love this game.
The popularity of Final Fantasy XIV continues to grow. The game wins the hearts of players with its fascinating storyline and unique multiplayer system. The game continues to attract a huge number of players thanks to its impressive depth, diverse classes and dedicated community. Players in ffxiv buy gil and level up their characters using boosting services, the popularity of which is growing along with the popularity of the game itself. Now let's look at some of the game's features in more detail.
MMO or not?
The first thing I would like to mention when talking about FF14 is that it stands out from the MMO genre. And of course, you'll wonder how Final Fantasy 14 can't be an MMO. Of course, if you look at the name of this subtitle, you might be a little confused, because FF14 has always been, is, and will be the purest MMO. There is no escape from this. However, it just so happens that if you have experience in more classic MMOs, you can find significant differences. And although FF14 has all the characteristic features of this genre, it stands out significantly among others. And we are now talking about the first impressions that this game left me. First and foremost, FF14 is a story game. There's a lot of text here. No. There's a lot of text here. And it's quite interesting to read. It is well-written and well-presented. The plot itself is typical of Final Fantasy. Crystals, warriors of light, mythical creatures, and all that stuff. It's funny how Square Enix has been using the same story assets for decades, making similar yet different stories each time. Secondly, it's how this game is played. You go through most of the story alone. Even when traveling through open locations, you won’t meet so many people, even though there are a lot of people in cities. Such loneliness, coupled with an excellent plot, further cemented the feeling that you are playing a single-player game rather than an MMO. There is a chat, there are dungeons, raids, a social part, and everything typical for all games of this genre. But the atmosphere of this game screams that it is not like that at all. Moreover, this game does not like to be rushed. You don't need to endlessly grind gear to be at the top. You can just come in and relax. Because of all this, I want to compare FF14 to something like Genshin Impact or, suddenly, Dark Souls. Not in terms of genre similarities or anything like that, but in terms of the approach to single and co-op play. Although such a comparison is incorrect, everything feels exactly like that.
Community
The second thing worth mentioning is the community of this game. And it's incredibly lamp-like. The people here are kind and helpful. They won't blame you for your mistakes. Instead, they will take you and explain what exactly you did wrong and why you should act differently. There are official blogs and forums where people help each other.
Class system
Another thing to like about FF14 is the class system. In most of these games, your character can only choose one class and profession. To try yourself in a different role, you often have to either create a new hero and download it again, or somehow change all this for a fee. Not so in FF14. It is impossible to say with certainty whether such a system can be called original and unique, but the fact that it is unusual is a fact. Here you can change your class at any time (except for combat moments). You just need to pick up a weapon for another class. So you completed the raid playing as a healer. In just a minute you can get into another raid, playing as a DD. Each class here has its storyline and its characteristics. The plot plays out both the personal history of representatives of a particular profession, and the philosophy of this class as a whole. To master another class, you need to come to the base of one or another guild, take the quest, and get a starting weapon. Having picked it up, your level drops to the very first, and the skill panel is reset to zero. To become the same again, it is enough to change weapons again. The skill panel will remain the same. You can create a list of sets and change your class with literally one button. Almost the same applies to crafting and mining professions. However, in their case, the quests will not contain any big plot. They will simply tell you about what this or that guild is famous for, as well as the various vicissitudes of this or that skill. And of course, with these professions, you will not be able to go to dungeons or generally participate in battles.
Everything that we have listed above is only what lies on the surface. Much is still hidden in the more detailed immersion of the game, but this is already enough to understand why Final Fantasy XIV is now so loved. Playing it, it feels as if we are now there, in Eorzea. If you want to play something interesting, then this game could keep you company for many hours without requiring you to sit in it for days.