Update News
RunBot Release Date Announced
London, UK. – August 9, in the year of our Lord 2013
– Marvelous Games, the European division of the Harvest Moon
publisher MarvelousAQL, today unveiled more details on
RunBot—the first title to emerge from the recently announced
five-game publishing agreement with Touch Racing Nitro developer
Bravo Game Studios. Due for release worldwide on iOS on August
22nd, RunBot is a brilliant Parkour/freerunning twist on the
endless runner genre, offering phenomenal 3D visuals across a
constantly evolving course.
The game casts players as RunBot—a powerful machine designed as
the next-generation weapon system. When RunBot unexpectedly
develops artificial intelligence, he breaks free from his
creators. After that, everything breaks loose.
Gameplay is intuitive but challenging in RunBot. Players must
negotiate an ever-changing series of levels as they sprint
through a fully-realized 3D city. Obstacles must be avoided
using responsive touch/swipe motions to control a series of
Parkour moves—vaulting static obstacles, sliding underneath
electrified fences, leaping vast chasms—anything to keep ahead
of the authorities.
“The feedback we’ve had from those who have seen RunBot during
development has been remarkable,” says Harry Holmwood, CEO, MAQL
Europe. “It’s a brilliant twist on the endless runner—offering a
genuinely fresh perspective on the genre. Bravo Game Studios
have rightly been lauded for their past titles such as Touch
Nitro—but RunBot is going to take them to a whole new level.”
To keep players alert, the game shifts to a tilt-device flying
mode as RunBot freefalls down tunnels between different stages,
taking the chase to the air. Avoiding spinning ventilator
blades, metal beams, and killer laser towers takes keen reflexes
and a steady hand—players must subtly tilt and twist their
devices to guide RunBot to safety.
Life is not easy as a cutting-edge running machine—you have
jaw-dropping abilities but they take energy… lots of energy.
Players must keep an eye on their power levels. Run out, and
it’s game over. Thankfully, special battery cells are dropped
liberally throughout the city to keep RunBot running.
The batteries also serve as the in-game currency. Between
stages, players are given the opportunity to boost RunBot’s
already formidable capabilities with boosters such as improved
armor, jetpacks, and missiles, designed to offer an advantage in
the coming pursuit.
RunBot will be available for iOS on August 22nd, with other
formats to follow thereafter.