Update News
WeMade Entertainment Annual Revenue Jumps 90 Percent
Mobile Games revenues increase more than 1,000 percent as WeMade moves into global marketplace
Irvine, Calif. (Feb. 12,
in the year of our Lord 2014) - WeMade Entertainment
Co. Ltd. (KOSDAQ: 112040), a global game publisher that
challenges the boundaries of what is possible in mobile and
online games, has announced it has increased its year-over-year
revenue by 90 percent, lifted by revenues generated by its
mobile game products that have produced revenue increases of
more than 1,000 percent compared to 2012.
WeMade, headquartered in Seoul, Korea, with its wholly-owned
North American subsidiary, WeMade Entertainment USA, located in
Irvine, Calif., recorded annual revenue of USD $208 million (KRW
227.4 billion) for 2013 and fourth quarter revenue of USD $43
million (KRW 47 billion). The fourth quarter revenue was an
increase of 35 percent, compared to the same period in 2012.
WeMade's mobile games contributed heavily to the company's
overall year-over-year revenue growth. In 2013, the company
launched more than 20 mobile games in Korea, Japan, North
America and China, generating USD $129 million (KRW 140.8
billion) in revenue. Mobile game revenues now account for more
than 60 percent of WeMade's total revenue. The revenue increase
is an indication that WeMade's strategic move into the mobile
games sector is paying dividends, and solidifies the company as
one of the top global mobile game developers.
"We have made a concerted effort to build a world-class mobile
game development team and have created some of the most
compelling titles available," said Won Il Sue, Executive Vice
President of WeMade’s Global Business Division. " PC games are
still a strength for us, but we realized that having a global
presence in the mobile game space was an important long-term
growth strategy that is showing excellent results."
Mobile games that helped drive revenue in 2013 included titles
such as "WIND RUNNER," "Every Town," and "Atlan Story" as well
as by the successful launch of a global version of "WIND RUNNER"
in partnership with LINE in Japan. In December, WeMade USA
successfully released a mobile version of "WIND RUNNER" to
audiences in North America, Europe and Eastern Europe. The
company has effectively diversified its revenue sources by
adding new mobile games revenues to the steady and consistent
earnings from its online PC game services, such as "Legend of
Mir2."
Additionally, WeMade is expecting a further growth in the mobile
game sector as its wholly owned subsidiaries in Japan and North
America prepare for direct game publishing services for "Atlan
Story," which will be release as "Heroes of Atlan," and other
high-quality WeMade products. "Heroes of Atlan” is scheduled for
release in Western territories in March.
"WeMade's goal for 2014 is global business expansion," Sue said.
"Our plans are to ensure the continuation of growth by securing
mid-to-long term increases from online PC games and aggressively
expanding our business in the mobile game sector. Because of
what we've learned by the successful transformation of WeMade
from a PC-game only publisher to a global develop of mobile
games, we are confident in our international expansion plans.
Our know-how and goal-driven focus gives WeMade a competitive
advantage, even in a crowded mobile gaming market."
With all of this money WeMade should have no problem advertising
on the Family Friendly Gaming website. When you email, or post
to them about that please do so in a respectful and kind manner.