Update News
American Truck Simulator received a new rescaled world
Prague December 12th, in the year of our Lord 2016 –
SCS Software announces the release of American Truck Simulator
game update 1.5 which invites players into new rescaled world.
We are happy to announce that our work on the rescale of
American Truck Simulator world is finished! Looking back, we see
thousands of hours that we have invested into this project over
the last six months. Our efforts have produced a result which
we’re very proud of; the reworked road network is much closer to
reality. We've made another big step on our quest to show the
United States as they really are, as they can be seen by truck
drivers in real life.
In recent months, we have kept our fan base updated via our blog
about the rescale project of the American Truck Simulator world
from 1:35 to 1:20. The changes are quite extensive, with the
different world scale comes also a longer day-night cycle and
rebalancing of the economy, so the gaming experience is changing
way more than would be expected through "mere patch" of an
existing game. If you want a small refresher on the changes, we
are linking the relevant blog topics below:
Rescaled map main features:
· Scale 1:35 → 1:20 – 1,75x larger map
· Hundreds of miles of new longer roads
· A new city - Santa Maria
· Completely reworked city – Oxnard
· Reworked roadsystem topology:
o New Interstate I-580 and I-80 connections
o I-5 near LA topology corrected
o I-5 Redding topology corrected
o New stretch of CA-101
· Correct interstate junctions - no more same level crossing,
freeways exiting on itself, etc
· 28 reworked or new junctions - most notably - Reno, San
Francisco, San Diego, L.A.
· 6 new custom rest areas – truckstops
· More accurate height profiles - new steeper climbs and
descends
· Famous recognizable landscape landmarks: Donner pass,
Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak,
Cajon pass
ATS 1.5 patchnotes
Main features
· Map rebuilt in 1:20 scale
· Upgrade Shop and Truck Browser Search Tool
· New chassis options (6x2 & 6x2 Midlift)
Game
· Adjustable interior FOV per truck
· Weigh station UI behavior made more real
· Truck repair/refuel performed by hired driver cost money,
included in logs
· Added informational dialog showing when game detects upgrade
or downgrade
· Added pounds + short tonnes as weight unit option
· Add possibility to buy driver and co-driver plate in truck
dealer
· Online job offer: Replaced refresh button with browse jobs
· Better trailer air pressure simulation
· Low air warning should only be active with running engine
· Parking brake mechanical safeguard on low air added
· Revised rolling resistance computations
· Hired driver use same math for eco skill as player
· Added selector modes to shift layout, correct detection of
split shifts (advanced mode)
· Adaptive shifting logic improved
· Mod manager: Added link to load game screen in case game
crashed and user has at least one mod activated
· Mod manager: Added possibility of setting profile by name and
by user profile pointer
· Mod manager: Added dlc dependency list to mod manifest
· Prevent to AI trucks disappearing in players view
· Tweaked traffic spawn frequencies
MOD
· Changed map parameters (climate_profile, map_data)
· Moddable interior camera zoom parameters. (speed, factor)
· 1 degree rotation on Ctrl + R, 90 degree rotation on Home
· Merged editable sign and sign dialog
· Refresh sign template and its model from content browser
· Added letter-spacing to sign editor
· Store content browser navigation history
· Support for day/night effect switching and child hookups for
lod_model_hookup_u
· Undo of veg sphere manipulation