Untitled 1
CSS Library

Reviews

Videos

Images

Sections

Other

 

News

Sponsored by


 

cg-now

 Video Game Lies

 

 

 Family Friendly Gaming Devotional January

 Family Friendly Gaming Devotional February

FFG Original

Garfield #1

The Rising of the Shield Hero 17

Star Trek Prodigy Season 2

WRC 7

Paper Mario The Thousand-Year Door

Family Friendly Gaming Hall of Fame




Update News

American Truck Simulator received a new rescaled world

 

 

Prague December 12th, in the year of our Lord 2016 – SCS Software announces the release of American Truck Simulator game update 1.5 which invites players into new rescaled world.

We are happy to announce that our work on the rescale of American Truck Simulator world is finished! Looking back, we see thousands of hours that we have invested into this project over the last six months. Our efforts have produced a result which we’re very proud of; the reworked road network is much closer to reality. We've made another big step on our quest to show the United States as they really are, as they can be seen by truck drivers in real life.

In recent months, we have kept our fan base updated via our blog about the rescale project of the American Truck Simulator world from 1:35 to 1:20. The changes are quite extensive, with the different world scale comes also a longer day-night cycle and rebalancing of the economy, so the gaming experience is changing way more than would be expected through "mere patch" of an existing game. If you want a small refresher on the changes, we are linking the relevant blog topics below:

Rescaled map main features:

· Scale 1:35 → 1:20 – 1,75x larger map
· Hundreds of miles of new longer roads
· A new city - Santa Maria
· Completely reworked city – Oxnard
· Reworked roadsystem topology:

o New Interstate I-580 and I-80 connections
o I-5 near LA topology corrected
o I-5 Redding topology corrected
o New stretch of CA-101

· Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc
· 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A.
· 6 new custom rest areas – truckstops
· More accurate height profiles - new steeper climbs and descends
· Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass

ATS 1.5 patchnotes

Main features

· Map rebuilt in 1:20 scale
· Upgrade Shop and Truck Browser Search Tool
· New chassis options (6x2 & 6x2 Midlift)

Game

· Adjustable interior FOV per truck
· Weigh station UI behavior made more real
· Truck repair/refuel performed by hired driver cost money, included in logs
· Added informational dialog showing when game detects upgrade or downgrade
· Added pounds + short tonnes as weight unit option
· Add possibility to buy driver and co-driver plate in truck dealer
· Online job offer: Replaced refresh button with browse jobs
· Better trailer air pressure simulation
· Low air warning should only be active with running engine
· Parking brake mechanical safeguard on low air added
· Revised rolling resistance computations
· Hired driver use same math for eco skill as player
· Added selector modes to shift layout, correct detection of split shifts (advanced mode)
· Adaptive shifting logic improved
· Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
· Mod manager: Added possibility of setting profile by name and by user profile pointer
· Mod manager: Added dlc dependency list to mod manifest
· Prevent to AI trucks disappearing in players view
· Tweaked traffic spawn frequencies

MOD

· Changed map parameters (climate_profile, map_data)
· Moddable interior camera zoom parameters. (speed, factor)
· 1 degree rotation on Ctrl + R, 90 degree rotation on Home
· Merged editable sign and sign dialog
· Refresh sign template and its model from content browser
· Added letter-spacing to sign editor
· Store content browser navigation history
· Support for day/night effect switching and child hookups for lod_model_hookup_u
· Undo of veg sphere manipulation

 

Back to Archives