Update News
Stellaris To Be Paradox Most Moddable Game Yet
Stockholm - May 2, in the year of our Lord 2016-
Paradox Interactive and Paradox Development Studio today
released a new developer video alongside an equally new 3D model
exporter tool that will allow users to create full conversion
mods for games such as upcoming grand strategy titles Stellaris
and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter,
makes it easier for community creators to introduce their own
models and units into the latest Clausewitz engine games, with
full support for upcoming titles and partial support for Europa
Universalis IV and Crusader Kings II.
“Modding has always been a core part of our games. Many fans of
ours became exposed to our games through mods and working with
these users and creators has always been important to us” says
Henrik Fåhraeus, Game Director for Stellaris. “The community has
been asking for more total conversion mods and we want to make
it easy as possible for our talented fans to make them”
“Any gameplay exposed to the player in Stellaris should be
moddable,” says Stellaris Game Designer, Joakim Andreasson, “So
our modders can change pretty much every value, most of the game
rules, and the content they see within the game”
"We’re excited to see what the community can bring to our
games,” said Fåhraeus. “We’ve seen some great ideas on our forum
and we’re looking forward to seeing what kind of ships, aliens
and other things the community will add to the game”
The new tool, initially scheduled to release alongside Stellaris
on May 9th, is made available today for modders everywhere. Families are required to pay
for Internet usage fees to download and play this game. For more
information click
here.