News
Songs of Syx Releases
April 13, in the year of our Lord 2020
-- Six years ago I started making a game. I was mainly progressing
through intuition, but knew I wanted to build a city, and I wanted
to feel like I was controlling real lives, real armies and real
cities, not mere checkers on a board. During this time I've seen
similar games go through Kickstarter, EA and full release, while I'm
still struggling with the overly ambitious foundation of mine.
However, it has now come out into the world and the reception has
been overwhelming! Lucky for me, this seems like just the thing a
big chunk of the strategy-game community craves.
Living World
Full of different races, cultures, old and new gods and strange
creatures. Night turns to day, climate and weather change, and
migrations of animals and people flow. Droughts and pestilence,
pirates and bandits, and new discoveries will ensure kingdoms and
empires come and go with or without your intervention. No game will
ever be the same, as all content, background stories, and
easter-eggs are generated uniquely each iteration, while still
sticking to a rich background story that you will unfold piece by
piece.
Base Building on a Huge Scale
Take your settlement further that you ever have by winning the
hearts of your subjects or by whipping them into submission. Have
their number swell your insignificant colony into a metropolis of
tens of thousands. Be careful not to overreach, as everything you
build requires upkeep and a slight disruption of your production, or
a dip in your standing, could quickly spiral out of control and your
people will not hesitate to depose a thoughtless king.
Grand Strategy
As your capital grows, it must be sustained by the villages, towns,
lumber camps, castles and ports that constitute your kingdom. But
you're not alone in. Other kingdoms and despots are eager to forge
an alliance or expand their borders, so tend to your relations and
try not to stand culturally. To grow your might, you must engage in
global trade, where there are no fixed prices, no currency to mint,
but based on supply and demand, turning you rich one day, and your
goods worthless on the next, if you're not paying attention.
Massive Tactical Battles
Gather forces from allies and vassals and conscript traveling
mercenaries and heroes to bolster your ranks with up to 20k
individual units. Use tactics and skill to encircle your enemy, or
let your reputation demoralize them before clashes of up to 40k
units, which outcomes dictate the rise and fall of empires.
Nobility & Slaves
Break the backs of slaves as they make your beds and swab your
floors. Just throw them a bone from time to time to keep them from
rising up in revolt. Appoint nobles, or import them from other
kingdoms and have them manage different aspects of your kingdom to
boosts your production and standing, but be careful with whom to
trust, and reward them accordingly as some might get the idea to
usurp you or join your enemies.
Jakob de Laval is the
Developer and Publisher of this game.
No word on a physical copy version of this game on this system(s)
in the US at this time.
Families are required to pay for Internet usage fees to download
this game. For more information click
here.
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