News
Glyph was Patched over the Weekend
May 3, in the year of our Lord 2021 -- SWITCH: The
3d platformer “Glyph”, from Bolverk Games, was patched over the
weekend. Wonder what happened to your Glyph game this weekend?
Don't worry, your Nintendo Switch is fine. Bolverk Games uploaded a
rather large patch this weekend, so that's the explanation.
But what’s new?
You can scour through the details below, but the most important
thing is the level swaps. Feedback suggested that the game got too
difficult too quickly.
The level swaps create a smoother progression on the difficulty
curve. It means that you might find a level you haven’t completed in
an area you already cleared. However, the portal leading to it won’t
be locked, so you need to look carefully to find it. So go back and
check it out.
If the level previously located in the said portal has moved to an
area still locked from you, it’ll now be behind a locked portal.
It’s been reset, and you can clear it again.
If you’ve opened all the areas and cleared all the levels already
(well done!), nothing has changed noticeably.
Easing up on the requirements for collecting gems in the Time Trial
levels is another highlight.
But there's a bunch of stuff in there. Check it out!
Patch 5:
- We have improved Glyph's difficulty curve by rearranging the order
of the levels in the game. We have done this based on feedback from
tests, players, and critics. New players should be able to play for
quite some time before encountering levels positioned at the top of
our difficulty rating.
- Time Trial levels are now easier by making the time requirements
for gems more forgiving. It is now easier to acquire a decent amount
of gems to progress through the early parts of the game.
- The gem costs required to unlock hub areas have been decreased.
The goal is to make a broader selection of levels available to new
players earlier instead of forcing them to master a select few
levels before continuing.
- The Artifact collectible is no longer lost when you die.
- Portal keys and the Avatar Capsule will now burst out of the
explosion when you die, serving as a reminder of what you lost.
- We have made visual adjustments to the lighting and coloration of
some levels, intending to make them more appealing and have them
stand out better.
- A wide variety of fixes, including cases where levels had outdated
thumbnails, where the UI didn't scale properly during transition
scenes, and where fonts used in specific UI elements didn't support
certain languages.
- Sounds have been added for when enemies attack. BOINK!
The levels swapped in patch 5:
Rapid Ascend - Timeworn Tablets
Wavy Road - Crossroads
Humbled Shrine - Wistful Remnants
Blockade - Deserted Refuge
Builder's Teachings - Hidden Gorge
Hillside Retreat - Glacial Remains
Treacherous Path - Precarious Peak
Forbidden Towers - Eerie Islands
Blessed Spire - Crumbling Path
Three Sisters - Lurking Menace
Celestial Steps - Elysian Rise
Lost Village - Whirling Winds
Cautious Leap - Infernal Basin
No word on a physical copy version of this game on this system(s)
in the US at this time.
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this game. For more information click
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