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Juegaterapia Foundation Helps Children with Cancer
January 20th, in the year of our Lord
2021. For the last 10 years, the Juegaterapia Foundation
has been devoted to helping children with cancer with the motto
“when you play, chemo flyes by”. In this time, the Foundation has
brought games consoles to pediatric cancer rooms in hospitals in
Spain (its country of origin) among other countries. Now, a
ground-breaking scientific research, promoted by the foundation, has
confirmed that playing video games during their therapies make
children feel less pain and favor their recovery.
This is the first time that the positive effects of playing games on
handling acute pain are measured. The psychological benefits of
playing have been demonstrated before – children felt less anxiety
at their hospitalization, and that helped them to be more relaxed in
these challenging situations.
The research compares the influence of video games usage on
children’s pain, the morphine dosage needed, and the activation
levels of the sympathetic/parasympathetic systems, all thanks to
cutting-edge monitoring devices (Analgesia-Nocicepción Index and
Algiscan).
The touching documentary film “When you play chemo flies by” shows
the process of this research. Its protagonists are sick children,
their families, and the medical team of the Hospital La Paz – led by
M.D.Francisco Reinoso Barbero, head of the Pain Management Unit of
the Children’s Hospital La Paz (Madrid), and M.D. Mario Alonso Puig,
honorific trustee of the Juegaterapia Foundation. They all talk
about their experience, both from a personal and scientific point of
view. And to top it all, the film is narrated by Alejandro Sanz,
Spanish singer of international fame, with 21 Grammy awards under
his belt.
The film (already available on Amazon Prime Video and Filmin)
displays the real testimonies of the children Estephany, Dani,
Mario, Carlos, Marcos, Aaron, David, Héctor, Alejandro, and Manuel –
who, along with their families, explain what cancer was for them and
how video games helped them to overcome it.
The Juegaterapia Foundation calls on the gaming community for
donating consoles, now that Christmas have passed – a time when many
gamers receive consoles as presents that replace their old ones.
Besides, the Foundation hopes that these results will reach hospital
managers, so they can consider including video games in their
therapy protocols.
The research, in numbers
20% less morphine while playing games
The pain these children felt can be objectively considered reduced,
as shown by a 20% decrease in the daily usage of morphine. This
refers to basal pain but also the general mood, with a reduction of
44% in incidental pain. This was measured with a Visual Analogue
Scale.
Increase of 14% in parasympathetic tone, which favors recovery
Acute nociception (conscious perception of pain) is associated with
changes in the sympathetic-parasympathetic balance regulation. When
facing a physical threat, our bodies activate the sympathetic system
to help us flee the perceived aggression – but at the same time it
affects us negatively due to an increase in arterial tension and
heart rate (among other symptoms). The way to counter this situation
is the activation of the parasympathetic system, which favors
physiological recovery.
A 14% decrease in pain
During this research, children with cancer who suffered mucusitis
(one of the most painful side effects of chemotherapy, which makes
even gulping impossible) were offered video games while they were
controlled by two devices: on the one hand, the
Analgesia-Nociception Index (ANI R), which measures heart rates, and
video-pupilmetrics Algiscan R. The results showed there were no
changes in pupil size despite a smaller morphine dosage, which
points at a 14% increase in parasympathetic tone and a pain relief
of 14%.
The medical experts' speak up:
Francisco Reinoso-Barbero, Head of the Pain Management Unit in the
Children’s Hospital La Paz (Madrid), co-author of this research,
points that “the medical implication of these discoveries are
important, because video games could become a part of the
non-pharmacological therapeutical plan against pediatric cancer
mucusitis”.
As Mario Alonso Puig states (M.D., public speaker, and honorific
trustee of the Juegaterpia Foundation), “a situation as challenging
as being hospitalized activates the sympathetic nervous system of
children with cancer. It rallies the organism to flee against a
threat, a danger. But these children can’t flee – they are somehow
“tied” to their chemotherapy. When this system is active for a long
time it can have very negative effects on your body. The same part
of our nervous system that protects us against certain types of
threats is acting against us – it overloads the heart, increases
blood tension and makes it harder for the immune system to work, and
it is just vital to face the illness”.
However, Dr. Alonso Puig adds, “when a child is engrossed in a game
they love, this whole process of generating disturbing thoughts,
pain, and anxiety stops. Thanks to being fully wrapped up in the
game, children activate their parasympathetic system. This second
area of the vegetative nervous system has two functions: on the one
hand, it favors social interaction; on the other, it helps to keep
the internal balance of the organism, the homeostasis, which in turn
reduces the wear of other body organs”.
Besides, as Dr. Alonso Puig points, “we can see how these children
relax, how their tensions ease, which shows they feel safe. At the
end of the day, it all sums up to a phrase: when you play, chemo
flies by”.
This research has been published in the “Journal of Medical Internet
Research”, in a paper titled “The Association Between Pain Relief
Using Video Games and an Increase in Vagal Tone in Children With
Cancer: Analytic Observational Study With a Quasi-Experimental
Pre/Posttest Methodology”. M.D. Mario Alonso Puig, Honorific Trustee
of the Juegaterapia Foundation; M.D. Francisco Reinoso-Barbero, Head
of Anesthetic of the Children’s Hospital La Paz and member of the
Royal Academy of Medicine; as well as Diego Plaza López de Sabando,
Mercedes Alonso Prieto, Jordi Miró, and Raquel Torres-Luna.
Special thanks to Sony Interactive Entertainment Spain (SIE Spain)
-- without their generous donation of consoles, games and other
resources, this research would not have been possible.
The Foundation wants to thank the production company 925 Sintagma,
director Marcos Calle, musicial Alejandro Pelayo, singer Alejandro
Sanz and la Fuerza del Corazón, companies Prhoinsa and Dräger
Medical Hispania, and translator Cristina Berry for their generosity
and voluntary work.
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