News
Unexplored 2 The Wayfarer’s Legacy Releases
23 December, in the year of our Lord 2021 –
Amsterdam based developer Ludomotion today announces the release of
the 5th major update for its Early Access roguelite RPG, Unexplored
2: The Wayfarer’s Legacy. And it’s a particular impactful one,
overhauling two of the core gameplay elements of the game:
exploration and travel.
The update will be released for Early Access players on Epic Games
Store tomorrow, 24 December.
One of the main attractions of the ambitious, fully generative
Unexplored 2 is traveling its procedural worlds and exploring its
secrets. Players typically spend a lot of time on the world map,
strategizing over where to go and how to get there – in one piece.
To make travelling the world a more pleasant, cohesive and
transparent experience, the team behind the game revamped the world
map and other travel mechanics. In the words of Game Director, Joris
Dormans:
“There are many systems at play simultaneously and there is much
information for the player to parse. We decided we needed a better
way of communicating all this. That’s where the new map features
come into play. They inform the player much, much better, allowing
them to explore and interact with the game at a more strategic
level. You finally know what's going on and what it is you're
doing!”
Another aspect is the living world and what happens between the
different clans and imperials. Dormans: “The world reacts to the
player and the new map system better reflects that. Especially in
between runs, when the world progresses for a few years without a
new Wayfarer, without the player. A time lapse shows the player the
consequences of their actions, but also the ongoing battles between
clans and the advances the Empire achieves on the world stage.”
Camping & community feedback
Another very impactful overhaul is that of the camping menu. Again,
the developer has streamlined this experience a lot, making it more
helpful for the player. Dormans:
“We also upgraded the graphics of the camping site quite a lot,
including newly designed icons, which is also the case for the world
map. Camping is such an important part of your journey through your
world and I’m glad we managed it to make it more immersive and fun
to interact with. Many changes in the new camping menu are directly
inspired by feedback from our community on discord. We're really
glad we could incorporate many of their suggestions to make the
whole experience as smooth and consistent as possible.”
Patch notes
Brand-new camping UI which makes it easier to perform camping
actions and keep an overview of your gear and perishables.
The camping UI is accessed when resting at inns and farms, so you
will have most camping options available at those locations, too.
Camping mechanics are streamlined for a smoother experience.
A risk indicator visible during camping should make it easier to
understand when to expect enemies to appear at your camp.
The map UI has a new set of icons to indicate locations, factions,
and activities.
The travel effects have a new set of icons so that they communicate
more clearly what to expect during a journey.
Travel gear and relevant skills are visible during travel and
communicate their current state so it is easier to understand what
is going on.
Travel mechanics have been streamlined for a smoother experience.
The time lapse between runs makes use of the new faction ‘meeples’
to indicate what happens between runs.
Presence now directly affects the risk of an encounter while
camping.
Presence is location-bound: if you start a journey your presence is
set to 0.
While casting magic, rifts appear much less frequently. And when
they do they are less dangerous.
Being wounded causes loss of hope when you become fatigued, not
automatically every day.
When repairing travel gear you repair all uses at once.
The ‘worn’ and ‘well-worn’ status have been added to reflect
frequent use of travel gear.
The mechanics for Mercy Tombs have been streamlined.
The mechanics for discovering iron, copper, silver, and magentol
haven been streamlined.
Improving the way standing stones work.
New item: pick axe.
Firewood stacks, and is really required to make a fire and keep it
burning in environments without wood.
The HP gains for foods have been rebalanced.
Streamlining Oddreek mechanics; oddreek fruits can be harvested and
eaten later.
Improving most basic destination templates.
Improving many adventure site templates (Mercy tombs, castles, …).
Adding new basic encounters: rat infestation, boar seekers, kobold
marauders
Improving the connectivity of mountain passes.
Fixes several text issues.
About the game
One quest. Unlimited adventure. Unexplored 2: The Wayfarer's Legacy
is a challenging roguelite RPG with a table-top feel, procedural
node-based open world, and a cool twist on permadeath. Leave the
Dungeon of Doom behind and venture into a vast, wondrous world as
you embark on a heroic quest to destroy the mysterious Staff of
Yendor.
Explore beautiful landscapes and discover hidden marvels. Encounter
magical creatures and dangerous foes. Make brave choices and put
your faith in good fortune. Featuring a unique legacy system,
advanced procedural generation technology, and rich, generative
storytelling, Unexplored 2: The Wayfarer's Legacy is an adventure
like no other.
Key features
Legacy system: the actions of past heroes impact the fortunes of
those that follow in their footsteps. Use your legacy wisely to give
successive adventurers greater hopes of completing their quest
Permadeath in a persistent world: when a hero dies, they stay dead.
But you can choose to return to the same world with a new
adventurer, forearmed with knowledge of what lies ahead. Or, if you
prefer, begin a new adventure in a completely uncharted world
Generative storytelling: there is no premeditated script in
Unexplored 2. Every adventurer's ultimate goal may be the same – to
destroy the Staff of Yendor – but every hero will have their own
unique story of the events and encounters that happened along the
way
Procedural generation: Ludomotion's proprietary technology generates
content that feels designed by humans, not algorithms, and can
create a near infinite number of new lands, new places, new stories,
and new challenges to discover
Orchestral adaptive soundtrack: an intricate system allows
Unexplored 2's music to be arranged reactively, making subtle
changes to the score at appropriate times, whether a moment of high
emotion, or to provide foreshadowing.
No word on a physical copy version of this game on this system(s)
in the US at this time.
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this game. For more information click
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