News
Unexplored 2 first round of major improvements
AMSTERDAM, 11 July, in the year of our
Lord 2022 – With the launch of version 1.1 ‘Passing Moons’,
Unexplored 2 developer Ludomotion finalizes the first round of major
improvements. Since launch many aspects of the procedural open-world
RPG have been enhanced, mostly based on feedback received from its
active community of players.
Many of the improvements aren’t instantly visible and take place
‘under the hood’, during the process of generating the world, the
levels and the quests. These amount to smoother gameplay and a
better balance during the whole of the game. Other changes are much
more noticeable from the start.
These are the top 5 most important enhancements:
1. Seasonal influences (enhanced generation)
Game director Joris Dormans explains: "We have expanded the survival
mechanics. Unexplored 2 is a game that is all about going on an
adventurous journey. That means you spend time looking for food,
maintaining your gear, and trading your cold weather gear for water
skins before venturing in the desert. You really need to plan ahead.
The new seasons make this experience much more dynamic, as for one
region there might be a monsoon during spring, while in another
region hot weather heralds a plague season. It should give you
something to think about before planning your next adventure even
when you have already played this game for a hundred hours or more."
2. Pray-for-Help (new feature)
To counteract the risks of procedural generation, the developers
introduced a mechanic they call ‘Pray-for-Help’. It works like this:
in increasingly rare occasions the game generates a level that is
impossible to solve. This can feel, and is, unfair to the player.
They can overcome this by ‘praying for help’. The game analyses the
level and for instance, opens a door when the player is unable to
find the corresponding key. Obviously, abuse of this option will
trigger severe retribution from the in-game deities.
3. Inventory system (enhanced system)
The developers found a way to increase the flexibility of the number
of objects a player can carry and the strategic survival gameplay at
the game’s core. Providing too much inventory space lessens the
importance of travel preparations, too little diminishes the thrill
of discovering new objects. In the new system, players can choose to
temporarily carry more objects, but pay for it with the Encumbered
status. Encumbered players need to rest more during travel and
combat is more difficult.
4. Map markers (new feature)
Further improving the balance between a genuine exploration
experience and playability was found in the addition of map markers.
The developers didn’t want to automatically populate the world map
with markers that indicate certain areas had been visited, finished,
or failed. That would diminish the feeling of exploration. However,
players are now able to place those markers themselves. This new
feature enhances the real feel of exploration by having players
interact more with the map of their world.
5. Difficulty and Content Modifiers (expanded)
One of the many innovative features of Unexplored 2 is the way
players can modify the content and difficulty of a new world they
generate. Based on player feedback the developers added more options
that will either provide an additional challenge for seasoned
players, or help beginners, for instance by enabling them to fast
travel from the get go.
Unexplored 2 update 1.1 “Passing Moons”, is available now on PC
platforms.
No word on a physical copy version of this game on this system(s)
in the US at this time.
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