First Contact and Galactic Paragons added to Stellaris Console Edition
Family Friendly Gaming News
STOCKHOLM — NOVEMBER 21, in the year of our Lord 2024
— Today, Paradox Interactive launched First Contact and Galactic
Paragons for Stellaris: Console Edition on both PlayStation and Xbox
consoles. These two additional contents are part of Stellaris:
Console Edition’s Expansion Pass Six, available for
$29.99/€29.99/£24.99*, which also includes the previously released
Toxoids Species Pack. First Contact and Galactic Paragons are both
available as standalone purchases for €14.99/$14.99/£12.49*.
The First Contact Story Pack offers a set of new origins and
mechanics that give players the chance to tell stories about their
civilizations’ early encounters with visitors from the stars -- ones
that may not have come in peace!
Features of the First Contact Story Pack include:
New Origins: Broken Shackles: You didn’t take to the stars; you were
taken to the stars as an alien captive! Now, you and your fellow
prisoners have overtaken the ship and found yourselves banding
together to survive and thrive as a diverse new community. Can you
rise to greatness from this humble origin… and will your former
captors take notice?
Payback: No one would have believed your world was being watched
keenly by intelligences greater than your own - until they actually
showed up. But you did not go quietly into the night! Your
civilization has repelled a would-be conqueror from space, and with
sudden access to their advanced technology, you’re about to discover
just what else is out there beyond the stars!
Fear of the Dark: As you’ve explored your home system, you’ve always
suspected you weren’t alone in the galaxy… especially when one of
your planets suddenly suffered an “incident” a while back. A very
large faction of your own people have long advocated against
tempting fate out in the dark abyss of the unknown. What path will
you choose as you find yourself needing room to grow?
New Pre-FTL Interaction Options: What will your role be when the
next member of the galactic community tells their origin story? New
mechanics allow for a broader range of interactions with pre-FTL
civilizations, depending on their level of technology and their
awareness of your presence. Will your arrival be celebrated, or met
with violent panic?
Cloaking Technology: Nobody saw this feature coming! Equip your
ships with cloaking devices to survey in secret or catch a foe
unaware; keep subtle tabs on your pre-FTL neighbors with cloaked
observation posts. Just be sure your own scanners and intel are
strong… you never know which of your neighbors might be lurking in
the shadows!
On the other side, Galactic Paragons and the free update launching
with it introduce Stellaris’ Council mechanic, introduces leaders
who bring specialized abilities to your empire, and adds tons of
additional features. Players gain control over how they invest in
and strengthen their leaders to guide their empire and influence the
galaxy’s future.
Features of Galactic Paragons include:
Unique Council Roles: Specialized roles and benefits are included in
Galactic Paragons to expand upon the new Council Mechanics in
Stellaris! Find dozens of unique council roles based on your civics
and government types, and unlock additional positions as your empire
evolves.
New Dynamic Leaders: Recruit, improve, and follow the leaders of
your empire through the ages! You may shape them by picking their
traits, selecting their veteran class, and guide them towards their
destiny, up until they retire - or perish
Meet Galactic Heroes: Attract paragons of renown to your council:
unique leaders with their own art, events, and stories may join your
empire and bring their own benefits to your government. Or, discover
four Legendary Paragons with intricate event chains and unique
mechanics!
New Traditions, Civics, And More:
A new “Under One Rule” Origin that tells the tale of the leader who
founded your empire
Eight new Civics focused on leadership, from immortalizing the
personalities of leaders’ past in digital archives to heavily
optimized council selection via corporate charter
12 new Veteran Classes
Hundreds of new Leader Traits
Two new Tradition Trees, giving players new edicts and improved
leaders
New ships, art, and story content
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