Pid
Family Friendly Gaming's re-entry into PC
gaming has been huge. I am humbled by all of the support we have been
getting. We were really blessed recently with a preview build of Pid. If
you are anything like me, you have been eating up all the coverage we
have been giving this interesting little game. And Pid looks to be an
artistic masterpiece. Like many other works of art, it will have its
audience, and it will have its detractors. We like to be fair here at
Family Friendly Gaming, and look at the good, bad and ugly of any video
game. We do not give any product a pass because it's artistic. That is
for other sites to do.
The art work is simplistic, but there are also some nice layers of
detail. I vaguely understood the storyline at the beginning - which I
will not be sharing. Sorry I do not want to spoil too much for all of
those eager to get their hands on this product. I have to realize it is
an honor for me to be able to play games before they hit the streets. I
will leave some clues for the ultra fanboys to debate. Earth looks
different in Pid. If we are actually on our earth. Pid reminds me of
Limbo in how the game plays. There is also an audible ambiance that is
downright freaky. Once I got past that I found myself learning how to
play, and how to avoid the various death traps.
Expect to die frequently in Pid. Thankfully this game does not obsess
over it like Limbo does. Pid is also generally more colorful, but Limbo
was horrible in that regard. The major power up skill in Pid (that we
have seen in videos) is where we can throw something down that will lift
us up to higher platforms. I think of it as a reverse tractor beam. But
then my wife tells me I watch too much science fiction. Anywho! This
helps with a control scheme on the Personal Computer (PC) that did not
set well with me. To be fair I am not a keyboard gamer. I never have
been, and I doubt I ever will be. I would love for mouse controls to be
included in the final product. I kept tried using the mouse on menu
screens and in the game to talk to other characters. I look
forward to the final product when it completed.
{09/16/2012} - Paul
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