Project Spark Beta
I am not
always very big on playing Beta versions of games. Too often companies
abuse our kindness. They try and use us as quality control. Unpaid
quality control to boot. Which can get under your skin. Especially when
our coverage will net these companies thousands of dollars to sometimes
millions of dollars. I feel like saying: "really? is this only a one
sided street? We do all this work to make you all this money, and you
can't send a few hundred dollars our way?" Other times the Beta games
are broken - and badly. Still other times we are told we are going to
love some game, and wind up hating it. I wish the people who tell me I
will love something - I wish they would put some money on the line.
Meaning they should say - you are going to love this game or I will give
you twenty dollars. Maybe they would target better.
What does any of this have to do with Project Spark Beta? Absolutely
nothing. Because this game is showing so much promise. It takes the
concept of Disney Infinity Toy Box and expands it. At least I hope it
will expand it at some point in the near future. The area creation tools
are slick. The options thus far show all kinds of promise. At this point
we found it is hard to start out playing Project Spark Beta. You have to
play other people's levels to level up and earn the credits to purchase
the things you need to make a cool level. You won't start right out
creating a winter wonderland in Project Spark Beta. You will have to
play other people's ideas before you can unlock it.
I wonder if the hated micro-transactions from the despised free games
will make an appearance in Project Spark Beta. Time will tell. Right now
real money can buy stuff if you want to skip out on playing other
people's levels. You can also play a sort of choose your own adventure
in Project Spark Beta. You pick a kind of game, a hero, a quest, what
you fight, and so on. Playing through these also net you in game
currency that can be used to purchase different scenery, characters, and
more. The true potential of Project Spark Beta has not been realized
yet. In fact there are plenty of boring hack and slash player created
areas. The lack of creativity of the player is what is hurting Project
Spark Beta right now.
We have seen some rather clever levels and ideas in Project Spark Beta
here and there. We are still trying to figure out how to do certain
things in this home console Xbox One title. Found a few glitches here
and there. Getting an account and the game set up was a monster pain.
Being able to create our own little worlds made up for all that pain and
suffering. We hope Project Spark Beta continues to develop and grow. It
is so nice to be able to create levels that exhibit an intelligent
design. The creativity this game allows is its biggest selling point.
{03/12/2014} - Paul
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