Metroid Dread
If you caught my live streams of
Metroid
Dread then you know I used the joke I was dreading playing this
video game. Thing is that is a bit more than just a joke. There is more
than a kernel of truth to what I was saying. I was so happy every time I
found another skill for Samus. Why is that? Because it meant I was one
step closer to completing this game and never having to play it again.
That is really how I saw Metroid Dread. The end boss in Metroid Dread is
obnoxiously difficult even on the lowest difficulty setting. You gotta
be an octopus with the controller to stay alive. The developers for
Metroid Dread are Nintendo EPD, and MercurySteam. The publisher for
Metroid Dread is Nintendo.
Metroid Dread generally forced players on a specific path to get the
next power up to explore more of these areas. Metroid Dread is split up
into multiple different areas that players travel between. I suspect
this was done due to Nintendo Switch limitations. Otherwise it would
have been one big amazing world. Nintendo continues to try and hide
their hardware limitations with the software designs. Metroid Dread
tells the story of Metroids and X-parasites in hopefully what will be
the last chapter. At least that was previously reported to Family
Friendly Gaming. Expect a full review of Metroid Dread in one of the
always amazing issues of Family Friendly Gaming.
{04/23/2022}
- Paul
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