Megaman X Command Mission
SCORE: 66
Megaman X Command Mission is not your standard Megaman X video game. Instead of a shoot to kill everything in a side scrolling environment, this Gamecube and Playstation 2 video game is sort of a role playing game. Well okay it is a role playing game, just not a good one. Hunting Maverick hunters to save a city, and eventually the world is the main plot line, so it does not deviate from any other Megaman X video game. The gameplay is where the deviation begins as it is turn based. Megaman, and his robot friends still shoot, or slice with swords. Each win grants the player experience points which lead to leveling up. The game starts confusing as there is a resistance, a rebellion, and the government. After awhile I stopped trying to figure out who the good guys/bad guys were.
The cel shaded graphics leave a lot to be desired in Megaman X Command Mission. I know at this era of video games it was the “in” thing to do, but Capcom should have resisted peer pressure. There is a lot of violence with the shooting, slashing, and all the explosions. Many of the hallways look exactly the same.
The music is okay in Megaman X Command Mission. There were some annoying sounds in this game, and boring repetition with some of the tracks. I caught a word or two here and there that most parents do not want their children repeating. It is also difficult to get excited about all these robots who have some form of emotion.
There are a few secrets in Megaman X Command Mission, but few are worth the time and effort. In fact this game is so generic, and repetitive and few will bother to play through the first time, let alone consider the torture of replaying it.
Capcom cloned some decent role playing game models for Megaman X Command Mission in the monotonous fighting. There are a few interesting aspects like becoming a more powerful robot for a few turns (works great against bosses). The life gauge that shows for most enemies was a nice touch. The imbalance in Megaman X Command Mission is astounding. Being able to kill all the enemies with one hit in one area, and then getting slaughtered in the next is quite common.
It is difficult to get
into this world of robots and care about saving them. There is no
connection for the player, and the world is too weird to feel like a
fantasy. There really is little difference between good and evil in
Megaman X Command Mission, and that is one of its major moral failings.
No sequels please.
- Luke
Graphics: 64%
Sound: 72%
Replay/Extras: 65%
Gameplay: 70%
Family Friendly Factor: 60%
System: Gamecube/Playstation 2
Publisher: Capcom
Rating: 'E'
for Everyone
{Fantasy Violence}
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