Diversion
SCORE: 79
Diversion reminds me of Pandemonium on the
Playstation. There are some differences of course. The graphics remind
me of that old PS1 game. Diversion is on the iPhone/iPod Touch. The
character is constantly running forward unless they run into a wall.
Then they stop and wait for the player to tap the screen, which
initiates a jump. Jumping is the main game play mechanic in Diversion.
Timing is key in this app.
The 3D graphics look decent on the iPhone/iPod Touch. I was skeptical
when I first heard about Diversion, but it comes through. With that said
there are some attire choices that would have never made it on my menu.
Also certain graphic sections are used over and over again in numerous
levels. The player can jump on things to bounce higher and/or farther
along. Falling to ones death is a possibility, but Diversion lets the
player replay the level.
The music in Diversion is a little quirky. Parts of it work, and parts
of it felt a little weird. I am not a fan of the music in Diversion, but
I did enjoy the gem collection sounds. Expect to hear them frequently
while playing Diversion, unless of course you do not enjoy collecting
them. They have a use in purchasing different outfits for your
character.
Diversion contains one hundred levels in three worlds. There are also
one hundred and fifty different characters. Calling them characters may
be a bit of a stretch in my opinion since many of them are costume
changes. At least that is my interpretation. Currently Diversion is
selling for ninety-nine cents which is a good price for this amount of
content in my opinion. Family Friendly Gaming was provided a download
code for this review.
There is something really fun about playing Diversion. Well at first
anyways. Running along, jumping, collecting gems is cool. The learning
curve in this game is slow and steady. At some point I realized I was
having problems. I would mis-time jumps, hit a mine, etc. Then I
realized this game had brought the difficulty level up. Diversion does
everything possible to keep the player engaged and interested. There
were parts of this game that I got tired of doing much of the same
thing. Certain parts of levels were re-used a few times too often in my
opinion.
The biggest lesson I learned in Diversion is timing. Placing those jumps
just right will mean the difference between success or failure. In a lot
of ways Diversion is a technological masterpiece for the iPhone/iPod
Touch. There are a few things I would have liked to have seen done
differently. But that is why I review, and do not design games. I would
like to see sequels to this franchise in the future.
- Yolanda
Graphics: 75%
Sound: 79%
Replay/Extras: 85%
Gameplay: 77%
Family Friendly Factor: 79%
System: iPhone/iPod Touch
Publisher: ezone.com
Rating: '4+' for 4+
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