Jumpster
SCORE: 65
Companies
try different things to see what works. Jumpster is prime real estate in
terms of that statement. This is a free app with in app purchases. That
does not tell the whole story though. G5 Entertainment is trying to make
money off this app. So they want players to purchase the in app
purchases. How do they do that?
The main character in Jumpster is launched around the level collecting
items and trying to get into his ship. Every time we launch this guy his
health bar drops. When it is depleted then you are done playing for the
day. Unless you spend coins to boost it. Every time a player levels up
they earn five coins. Expect one level up for every two levels beaten.
If you are stuck on a level and keep dying, Jumpster will suggest you
use your coins to purchase an item to skip the level. Which will most
likely be out of reach at first. You can spam your friends on Facebook
for some coins, or even give Jumpster a rating on the iTunes store.
This is the game design that Jumpster fits into. Maybe you would call it
a business model. It is true that you can play through Jumpster without
spending any real world money. As long as you are patient and do not
mind playing say ten levels only per day.
The graphics are cute and colorful. The sounds are pleasant, and the
music is good. There are numerous levels to get through. Most gamers are
going to balk at how often Jumpster wants them to spend their hard
earned coins. Also by stopping the players from playing in a day,
Jumpster risks people just removing it from their iOS devices never to
play it again.
- Working Man Gamer
Graphics: 73%
Sound: 73%
Replay/Extras: 62%
Gameplay: 51%
Family Friendly Factor: 65%
System: iPhone/iPod Touch
Publisher: G5 Entertainment
Rating: ‘4+' -
4+
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