Gravity Flip
SCORE: 70
Gravity Flip comes to us from independent
developer ThaiBro Game Studio. This iOS game is about a programmer who
gets fired for making one little mistake. His out of touch boss is
angry, and mean. It makes me wonder if Gravity Flip is written about
what it is like to be a programmer at a bank. Like one of the first
banks in Tennessee or something.
So this poor little guy starts talking to himself. His wind requires he
makes it through these levels collecting stars. Once he collects enough
he is free. Easy peasy right? Err umm no. Players must shift gravity
while they avoid nasty things like spikes. And they have to share the
same floor space as the door. Just getting there is not enough.
Gravity Flip uses all on screen controls. This is one of those apps that
is giving me the puppy dog eyes while it asks for a controller. Gravity
Flip would be a good game on the Nintendo DSi, maybe even on the
Playstation Vita too. Oh and before I forget the Nintendo 3DS. I hope it
is ported over to one of those.
The graphics in Gravity Flip are clinical. Lots of light colors like
white used in various place. This is not bad. The music sounds really
weird at first, but after a couple of levels I started digging it. I
found myself jamming while trying to avoid the spikes. The music alone
kept me replaying longer than I normally would.
There are concepts in Gravity Flip that are difficult in application.
Moving and switching gravity at the same time can be a chore. At times
the game liked to double the gravity which always ended in my characters
untimely demise. Then I felt horrible that he was stuck in his mind for
all time. This is where I point back to the controller - and not on
screen.
- Luke
Graphics: 66%
Sound: 80%
Replay/Extras: 71%
Gameplay: 67%
Family Friendly Factor: 65%
System: iPhone/iPod Touch
Publisher: ThaiBro Game Studio
Rating: ‘4+' - 4+
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