Megaman Battle Chip Challenge
SCORE: 75
I had high hopes for Megaman Battle Chip Challenge on the Gameboy Advance. Why? Because most of the Megaman Battle Network games were really good. There were some issues here and there. It is also a high tech fantasy realm I enjoy exploring. Megaman Battle Chip Challenge is sadly the most limited of an of the games in this franchise. This GBA cartridge is also different in terms of how it is put together.
Megaman Battle Chip Challenge is a card battling game. We battle with the chips. Players have no control of the battles whatsoever. In fact we have to watch as things unfold. We can jack in a chip once a bar hits 100%. Even then we can not pick what is being jacked in though. This lack of control is the most frustrating part of Megaman Battle Chip Challenge. It is however not the only frustrating part. During battles we earn chips, which we can not get into our decks for the next battle. Talk about aggravating.
Megaman Battle
Chip Challenge obviously re-uses much of the graphics, and audio from
the franchise. Which gives it a neat and familiar feel. I loved getting
to see old Megaman Battle Network friends, and some new ones. The
difficulty curve progresses as I would expect it to in this hand held
spin off. The randomness of the battles will either aggravate or excite
you. Megaman Battle Chip Challenge lets players build their decks so
there is a mild amount of control. Megaman Battle Chip Challenge reminds
me how much we miss the mainline MMBN franchise.
-
Paul
Graphics: 83%
Sound: 80%
Replay/Extras: 90%
Gameplay: 50%
Family Friendly Factor: 73%
System: Gameboy Advance
Publisher: Capcom
Rating: ‘E’ for Everyone
{Mild Cartoon Violence}
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