GetClose A game for RIVALS
SCORE: 63
I thought GetClose A game for RIVALS was broken when I first played
it. I understood it was a two player or a four player game. I did not
understand that players share the Wii U Gamepad for two players. For
four players two players share the Wii U Gamepad, and two players share
the Wii U Pro Controller.
Then the name GetClose A game for RIVALS made complete sense. You are
close enough to your fellow players to tell if they used deodorant or
not. Maybe that is a tactic some people to use, because when the
nostrils are flaring from a bad scent it is difficult to concentrate.
GetClose A game for RIVALS teaches how important sharing is. Although it
can lead to real world arguments as there are fights over the
controllers. Maybe shooting one another in Capture the Crown, and King
of the Crown had something to do with the real world conflicts.
There are twelve maps to play in GetClose A game for RIVALS. In Capture
the Crown players must get the crown and take it to their base. Then
hold it there long enough for it to fully charge. In King of the Crown,
players are awarded points for holding the crown for so many seconds.
The longer you have the crown the better your chances of winning are.
There are cool power ups in GetClose A game for RIVALS like pizza, and
cherries. The little minimalistic graphics look decent with the darker
tones. The characters move around quickly. It can be confusing who is
who with all of the objects moving around and shooting at one another.
GetClose A game for RIVALS brings people closer than they may be
comfortable with. The characters in GetClose A game for RIVALS are
unique. I may have nightmares about a few of them. GetClose A game for
RIVALS on the Wii U encourages competition.
- Sam
Graphics: 55%
Sound: 75%
Replay/Extras: 65%
Gameplay: 60%
Family Friendly Factor: 70%
System: Wii U
Publisher: JH Specialty, Inc.
Developer: Wombat Source
Rating:
‘E’ - Everyone SIX and OLDER ONLY
{Mild Fantasy Violence}
Company provided product
Value/Cost of the review is greater than value/cost of provided product
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