Monochroma
SCORE: 61
Monochroma is similar to Limbo. Without all of those gross,
disgusting, nasty death sequences. Players can die in Monochroma - like
from falling too far or getting squished by something. The focus is not
on the death as much in Monochroma though.
The darkness in Monochroma can get to you. The glum graphics can be
depressing. Plus it is hard to see objects, edges, and more in this
Personal Computer game. Nothing like falling off an edge because you
could not see it there. Eye strain and headaches are one of the side
effects of the graphics in Monochroma.
The music is also moody in Monochroma. It fits in with the graphics
perfectly. The combination of the two can lead to real world nightmares.
The footstep sounds as we run along is realistic. Running is not
possible when you are carrying your little brother though.
The controls in Monochroma gave me fits. I had to redo certain jumps
over and over again because the keyboard controls are so lethargic.
Monochroma reminds me why controller controls on the home console are so
much better. Apologies to any hardcore PC gamers.
The best part about Monochroma is helping out your brother. We can only
leave him in lit areas. So we can not put him down in the dark. This can
lead to frustrations as we try to figure out each area. I found myself
agitated more than once with Monochroma. The core lesson of carrying
someone when they could not go on themselves reminded me of the
Footprints in the Sand poem.
- Luke
Graphics: 50%
Sound: 60%
Replay/Extras: 65%
Gameplay: 60%
Family Friendly Factor: 70%
System: Personal Computer
Publisher: Nowhere Studios
Developer: Nowhere Studios
Rating: 'NR' for Not Rated
Company provided product
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