Colonial Conquest
SCORE: 50
I like Risk like video games. I wish there were all kinds of board
choices to play. I would buy physical copies of Risk like strategy games
on a plethora of different systems. When The Emperor told me about
Colonial Conquest I begged to be the one to play and review it. How does
that song go? Oh yes: "be careful what you wish for, because you just
might get it." I got it alright.
Colonial Conquest looks okay, and has some nice (albeit sleep inducing)
music. Players can choose from six nations to play. They are Great
Britain, Germany, France, USA, Japan and Russia. The late 1800s, and
early 1900s is a nice history period for families to play a war strategy
game. Finally someone lets us move away from World War II. I like WWII
turn based strategy games. I want more than that time period though.
What kills Colonial Conquest is the insane collision detection. Menu
screens have the worst collision detection of a mouse I have ever seen.
I even tried a second mouse, and rebooted the Personal Computer. Nothing
fixed Colonial Conquest. I finally figured out that the collision
detection for any menu screen button was three to six inches to the
left. This problem is on the maps where we play as well. Although the
command window at the bottom left of the screen does not have this
problem.
I pulled my hair out in frustration thanks to this collision detection
blunder. If that were not tough enough I could never tell if neighboring
forces were equal to, greater than, or less than. It was a gamble to
attack anyone. Sometimes I won, sometimes my troops were decimated. A
turn can be wasted with spying if the right troops are in the right
area. There is no guarantee the other country won't make a change
though.
I wanted to like Colonial Conquest so much. Colonial Conquest had so
much potential. A tutorial is needed to explain how to play. The
collision detection issue needs to be addressed. And I need to be paid
for providing this Quality Control work. I do not expect a check to be
coming anytime soon from the company for the services I have rendered.
Especially since I doubt few people will purchase Colonial Conquest
after reading my review.
- Mark
Graphics: 60%
Sound: 70%
Replay/Extras: 50%
Gameplay: 10%
Family Friendly Factor: 50%
System: Personal Computer
Publisher: Plug In Digital
Developer: Argonauts Interactive
Rating:
‘NR’ - Not Rated
Company provided product
Value/Cost of the review is greater than value/cost of provided product
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