Double Dunk
SCORE: 68
I am very thankful I had the money to
purchase Double Dunk on the Evercade Atari Collection 1 cartridge. This
is a half court basketball video game from the Atari 2600 days. Sadly
too many things in the design of Double Dunk make little to no sense.
Why does the action keep stopping? Why can't we just keep playing Double
Dunk? The graphical flashes make it hard to determine which is your
player and what is going on.
Double Dunk can be played in a one player game or two player game.
Families can play ten point, twenty-four point, thirty-six point,
fourty-eight point, two minute, five minute, ten minute, or fifteen
minute games. Three point shots can be turned on or off in Double Dunk.
The same goes for the ten second clock violation, three seconds in the
lane violation, and fouls. All of those can be turned on or off in
Double Dunk.
Double Dunk stops the action every single time the ball changes hands at
the top, and after scores. I ran into all kinds of problems finding the
right button to press to get this game going again. Half the time I
would take a shot from there. I had to move back to the top of the key
in this half court basketball game, but the computer would not after
stealing. The rules are not applied evenly in Double Dunk. Which is a
shame and puts the player at a major disadvantage. Unless you are
playing with two people.
The music and sounds in Double Dunk are fantastic. I love the audio
portion of Double Dunk personally. I am surprised that an Atari 2600
video game had such great audio in it. Families can feel like they are
in a retro basketball game thanks to the sounds in Double Dunk. This is
the real shining aspect of this retro video game. The rest of Double
Dunk needs a lot of help.
The computer schooled me when I played for a live stream. The computer
trounced me when I played after the live stream as well. My biggest
frustration with Double Dunk is the rules not being applied evenly, and
the game keeps stopping. Imagine playing a modern basketball game and
the action grinds to a halt and button pressing does not always get it
moving again. Bad emulation? Or was the original game this glitchy? I
don't have the original game to verify.
- Paul
Graphics: 60%
Sound: 90%
Replay/Extras: 70%
Gameplay: 50%
Family Friendly Factor: 70%
System: Atari 2600/Evercade
Publisher: Atari
Developer: Atari
Rating: ‘NR’ - Not Rated
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