Unravel
SCORE: 83
Going through the Xbox Game Pass I noticed
Unravel was on it for free. Technically not free since Xbox Game Pass
must be paid for. I was waiting for a physical copy release of Unravel.
I have no clue why the PR and Marketing people failed Family Friendly
Gaming and our 9.4 million readers. I guess they want no sales from
ya’ll. That really is the only conclusion I can come to at this time
with the information in front of me.
I remember seeing Unravel at an E3 and it looked interesting. The idea
of being a yarn character that uses the yarn in multiple ways to
progress is pretty cool. Plus we can run out of yarn and will need to
solve some puzzles in slightly different ways. The one knock I have
against Unravel is you can get stuck if you cannot figure out the
solution. Whenever I did finally figure it out I felt about eight inches
tall.
Unravel has great graphics. There is a life storyline in Unravel as
well. As we go to pictures in the house and play the levels we earned a
craft item and a lot of pictures. We see the progression of someone’s
life and how it all resets or starts over with the next generation.
There is some light environmentalism teachings in Unravel that might be
even lighter than I thought. I would prefer to bring up the issue than
have it whack you upside the head and offend you. I had that happen to
me from worldly media outlets before God commanded me to do Family
Friendly Gaming.
The music in Unravel is also really good. The music is pretty moody in
Unravel. It can bring about emotions and thoughts about the past,
forest, sea, and other locales. I see where the developer was going with
Unravel. There is some violent content in Unravel. Animals will mess
with our little yarn guy. I am not a fan of the crabs personally. I
learned to be fast to avoid them and bring them food.
The levels in Unravel are 2D side scrolling with some really neat 3D
backgrounds. A lot of things happen in the background in Unravel. I
learned to pay attention to story elements that appears and vanished
rather quickly. The game play mechanics in Unravel were enjoyable to
learn and play. Unravel taught me to carefully climb down trees. If you
don’t then you will have to start over at the last continuation point
which is also where we got our last chunk of yarn.
- Paul
Graphics: 85%
Sounds: 90%
Replay/Extras: 80%
Gameplay: 80%
Family Friendly Factor: 80%
System: PC/PS4/Xbox One(tested)
Publisher: Electronic Arts
Developer: Coldwood Interactive
Rating: ‘E’ – Everyone SIX and OLDER ONLY {Mild Fantasy Violence}
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