Metroid Dread
SCORE: 65
If you caught my live streams of Metroid
Dread then you know I used the joke I was dreading playing this video
game. Thing is that is a bit more than just a joke. There is more than a
kernel of truth to what I was saying. I was so happy every time I found
another skill for Samus. Why is that? Because it meant I was one step
closer to completing this game and never having to play it again. That
is really how I saw Metroid Dread.
Metroid Dread generally forced players on a specific path to get the
next power up to explore more of these areas. Metroid Dread is split up
into multiple different areas that players travel between. I suspect
this was done due to Nintendo Switch limitations. Otherwise it would
have been one big amazing world. Nintendo continues to try and hide
their hardware limitations with the software designs. Metroid Dread
tells the story of Metroids and X-parasites in hopefully what will be
the last chapter. At least that was previously reported to Family
Friendly Gaming.
The issues families will have with Metroid Dread are violence, blood,
possession, DNA manipulation and more. If we leave and re-enter areas
then the majority of the enemies will respawn. There are exceptions like
after we defeated one of the robots, and of course the bosses. I have
never been a big fan of the Metroid franchise personally. I know many of
the brainwashing gaming media bow down and worship this franchise like
it is part of their religious beliefs or something. I am honestly not
sure why. Sure there is a nice design to the areas, but this game is
aggravating and very challenging even on the easiest setting. Who are
these people claiming Metroid Dread is too easy?
There are plenty of areas where we can bypass and ignore the enemies.
Players who do so will most likely experience some damage. We must avoid
the robots until we gain some power to blow them away in a two step
process. Turning invisible was a cool power in Metroid Dread. I liked
using that. One of the few things within Metroid Dread that could keep
some players going is the storyline. We do not get the story very often.
When we do it is fascinating. The parry skill in Metroid Dread can be
tough to master. Sadly Metroid Dread requires parry a lot.
- Paul
Graphics: 57%
Sounds: 70%
Replay/Extras: 80%
Gameplay: 60%
Family Friendly Factor: 60%
System: Nintendo Switch
Publisher: Nintendo
Developer: MercurySteam, Nintendo EPD
Rating: ‘T’ -THIRTEEN and OLDER ONLY {Animated Blood, Fantasy Violence}
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